← All servers
● Online now

[EU] SINMAS DEV SERVER

37.187.132.91:28115checked 9m ago

vanillamoddedcarbon
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/?
7-day average0peak –
Rank#16,330▼ 10308 places this week
Last wipe6d 21hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now82
07-day average178
?Slots750
8Group limit16
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
[EU] SINMAS DEV SERVER
37.187.132.91:28115
WIPEDPEAK
01.10 17:51 FW0
01.10 11:150
28.09 08:218
WIPES SEEN3
AVG CYCLE1.7 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of [EU] SINMAS DEV SERVER
Custom Map · 3400 · seed 1337

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304016:0001:0010:0020:0005:0014:00

The ranking

Down 10308 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
37.187.132.91:28115
Region
–
Max players
–
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 17:51 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are [EU] SINMAS DEV SERVER's rules and configuration?

The name of [EU] SINMAS DEV SERVER does not include a gather rate. The group limit is 8 players, as the game defaults. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. Vanilla is its own label: untouched: no rate changes, no kits, no house rules. VAC, Valve's anti-cheat, is enabled.

What's the map on [EU] SINMAS DEV SERVER?

The map on [EU] SINMAS DEV SERVER is procedural, size 3,400, generated with seed 1337 by the game. View it on RustMaps from this page: identical size and seed give an identical map. The map is called Custom Map.

Server tags

What are the tags on [EU] SINMAS DEV SERVER for?

The game's server browser reads the tags [EU] SINMAS DEV SERVER publishes: gmvanilla (Game mode): Unchanged vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs167058 (Build): Game build is 167058; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^v (Vanilla): Untouched: no rate changes, no kits, no house rules; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Carbon handles the plugins here. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show [EU] SINMAS DEV SERVER?

On these Boongarust lists you will find [EU] SINMAS DEV SERVER: EU Rust servers and Top modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server info

Performance of [EU] SINMAS DEV SERVER: does it hold up?

Average server fps over the last 48 hours was 30, with a low of 28. Buildings, deployables and everything else added up to as many as 84,179 entities. At its highest, memory consumption was 2,534 MB. Lag, to players, means low fps and a growing entity count.

Where can you find [EU] SINMAS DEV SERVER?

No region tag comes from [EU] SINMAS DEV SERVER, but the name it uses points to Europe. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 37.187.132.91:28115.

What's the uptime like on [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER is up as you read this. A restart happened about 9 hours ago, based on the uptime figure. Last 7 full days: 93% uptime, with 157 hours up out of 168. The first record Boongarust has is 13 September 2026.

What Rust version is [EU] SINMAS DEV SERVER using?

Rust network protocol 2634 and build 167058 on Linux: that is [EU] SINMAS DEV SERVER. You must match the protocol to join; Steam updates it automatically.

Wipe info

Wipe day at [EU] SINMAS DEV SERVER: what's it like?

3 players was the average peak on recent wipes. 0 hours after the latest wipe, the crowd hit its peak.

When does [EU] SINMAS DEV SERVER wipe?

[EU] SINMAS DEV SERVER wipes when it feels like it, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 21 hours ago this server built its current world.

Population

Ranking wise, where does [EU] SINMAS DEV SERVER place?

Ranked #16,330 on seven-day player hours, [EU] SINMAS DEV SERVER is in the top 69% overall.

Is [EU] SINMAS DEV SERVER busy?

0 players are on [EU] SINMAS DEV SERVER at the moment. It averaged 0 players over the last seven days.

How to join

How can you get into [EU] SINMAS DEV SERVER?

To connect, open the console with F1 in Rust and type client.connect 37.187.132.91:28115. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://sinmas.eu.

Sticker sheet

Every tag it publishes, and what it means. Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167058,ts8.

gmvanillaGameGame mode Unchanged vanilla survival.
mp0GameMax players Slot count: 0.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs167058GameBuild Game build is 167058.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code Region code left blank.
^vDifficultyVanilla Untouched: no rate changes, no kits, no house rules.
^zMods and accessModded Modded: plugins or settings change how it plays.
^yMods and accessCarbon Carbon handles the plugins here.

Flag meanings are Facepunch's.