EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
OVR is 100 less its top share among ranked servers: top 22%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
37.60.224.119:30415
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 2830 places on last week. Top 22% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 37.60.224.119:30415
- Region
- –
- Max players
- 16
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Sep 2026, 18:24 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun use?
There is no gather rate in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Up to 8 players per group, the standard default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Listed under Community in the server browser, it is a community server. The server has VAC off.
What's the map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun uses a procedural map of 1,000 that the game generates with seed 1337. View it on RustMaps from this page: identical size and seed give an identical map.
Tags
What do EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's tags signify?
These tags come from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp16 (Max players): 16 players fit in; ts8 (Group limit): The game default: 8 to a team; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs163207 (Build): Game build is 163207; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
What Boongarust lists feature EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The Boongarust lists that take EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are: EU Rust servers, Best Rust aim training servers and The busiest community servers in Rust. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server details
How smooth is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The 48-hour average was 10 server fps; the floor was 10. The entity count reached 2,742: buildings, deployables and the rest of the world. It drew as much as 656 MB of memory. What players call lag is low fps plus a rising entity count.
What's the physical location of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
No region tag comes from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but the name it uses points to Europe. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 37.60.224.119:30415.
How reliable is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Online: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, at this moment. A restart happened about 3 days 22 hours ago, based on the uptime figure. Uptime over the last 7 full days came to 100%, 168 hours from 168. The first record Boongarust has is 13 September 2026.
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun using?
On Linux, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs Rust network protocol 2633 and build 163207. Steam keeps your game updated; you need the same protocol to connect.
Wipe times
When does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
The record holds too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 32 days 23 hours ago this server built its current world.
Player counts
What's EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's rank among Rust servers?
Ranked #5,093 on seven-day player hours, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is in the top 22% overall.
How many players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
1 players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at the moment, out of 16 slots. The average over the last seven days was 0 players, with a peak of 2. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
How to join
How do you connect to EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Press F1 in Rust to open the console and enter client.connect 37.60.224.119:30415. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8.
Flag meanings are Facepunch's.