[US] FANAJ PvPvE|Backpacks|Events|And More!
OVR is 100 less its top share among ranked servers: top 35%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
40.160.34.174:1028
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 1707 places on last week. Top 35% of all ranked servers, top 63% in NA. Daily; 1 is best.
In its own words
This server is brand new and still being worked on please give us time! * Also join the discord! * Here are some of our rules: * Don't argue in chat over petty bs, just make a ticket in discord * Don't build mega bases i dont want to enforce a foundation limit but i will if it gets excessive, so please only build what you need! * This server is PvPvE with 24/7 raiding, also bots are around the map *
Spec sheet
- Address
- 40.160.34.174:1028
- Region
- NA
- Max players
- 60
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 3 Oct 2026, 08:48 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are [US] FANAJ PvPvE|Backpacks|Events|And More!'s rules and configuration?
There is no gather rate in the name of [US] FANAJ PvPvE|Backpacks|Events|And More!. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. The server has VAC on.
What's the map on [US] FANAJ PvPvE|Backpacks|Events|And More!?
The map on [US] FANAJ PvPvE|Backpacks|Events|And More! is procedural, size 4,800, generated with seed 2147483647 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page.
Server tags
What do [US] FANAJ PvPvE|Backpacks|Events|And More!'s tags signify?
gmrust (Game mode): The usual Rust survival setup; mp60 (Max players): 60 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167058 (Build): Running build 167058; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record; ^m (Monthly): Wipes land once a month, alongside the force wipe; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): It is Modded: plugins or settings make the difference; NA (North America): You will find it in the browser under North America are the tags [US] FANAJ PvPvE|Backpacks|Events|And More! puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
What Boongarust lists feature [US] FANAJ PvPvE|Backpacks|Events|And More!?
These Boongarust lists are a fit for [US] FANAJ PvPvE|Backpacks|Events|And More!: Top modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server info
Performance of [US] FANAJ PvPvE|Backpacks|Events|And More!: does it hold up?
Server fps held an average of 77 across the last 48 hours, minimum 41. At its peak, it held 144,873 entities, including buildings and deployables. At its highest, memory consumption was 4,629 MB. Players feel lag when fps drops and entities pile up.
What's the location of [US] FANAJ PvPvE|Backpacks|Events|And More!?
The NA tag is what [US] FANAJ PvPvE|Backpacks|Events|And More! uses to list itself in North America. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 40.160.34.174:1028.
What's the uptime like on [US] FANAJ PvPvE|Backpacks|Events|And More!?
Offline now, [US] FANAJ PvPvE|Backpacks|Events|And More! was last seen 1 hours ago. The uptime it reports suggests a restart around 11 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. The first record Boongarust has is 13 September 2026.
What Rust version is [US] FANAJ PvPvE|Backpacks|Events|And More! using?
Rust network protocol 2634 and build 167058 on Linux: that is [US] FANAJ PvPvE|Backpacks|Events|And More!. You must match the protocol to join; Steam updates it automatically.
Wipe info
Wipe day at [US] FANAJ PvPvE|Backpacks|Events|And More!: what's it like?
1 players was the average peak on recent wipes. 10 hours after the latest wipe, the crowd hit its peak.
When does [US] FANAJ PvPvE|Backpacks|Events|And More! wipe?
Once a month: [US] FANAJ PvPvE|Backpacks|Events|And More! wipes at the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. 4 days 21 hours ago this server built its current world. Its tags say it wipes monthly.
Population
Ranking wise, where does [US] FANAJ PvPvE|Backpacks|Events|And More! place?
Seven-day player hours put [US] FANAJ PvPvE|Backpacks|Events|And More! at #8,308, within the top 35% of ranked servers and #1,245 across North America.
Is [US] FANAJ PvPvE|Backpacks|Events|And More! busy?
Offline. [US] FANAJ PvPvE|Backpacks|Events|And More! was last seen 1 hours ago. It averaged 0 players over the last seven days and peaked at 1. Over the last 48 hours, the busiest hour was 21:00 UTC, averaging 1 players.
How to join
How do you connect to [US] FANAJ PvPvE|Backpacks|Events|And More!?
Press F1 in Rust to open the console and enter client.connect 40.160.34.174:1028. Or click Launch Rust here, which uses Steam to open the game and join. You can find its website at https://discord.com/invite/wYhd5Jej2g.
Sticker sheet
Every tag it publishes, and what it means. Published as mp60,ptrak,$r?,v2634,^m,NA,gmrust,cs167058,ts8,^o^z.
Flag meanings are Facepunch's.
