Project Pulsar
OVR is 100 less its top share among ranked servers: top 70%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
45.45.237.89:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 8337 places on last week. Top 70% of all ranked servers, top 84% in NA. Daily; 1 is best.
Spec sheet
- Address
- 45.45.237.89:28015
- Region
- NA
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 22 Sep 2026, 00:45 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does Project Pulsar use?
There is no gather rate in the name of Project Pulsar. It uses the default group size of 8 players. pve is the game mode, player-versus-player combat is off. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
What's the map on Project Pulsar?
Project Pulsar uses a procedural map of 4,000 that the game generates with seed 1. View it on RustMaps from this page: identical size and seed give an identical map.
Tags
What do Project Pulsar's tags signify?
The game's server browser reads the tags Project Pulsar publishes: gmrust (Game mode): The usual Rust survival setup; mp40 (Max players): 40 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs165217 (Build): Running build 165217; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^m (Monthly): Wipes land once a month, alongside the force wipe; ^p (PvE): PvE: other players are not the danger, the world is; ^z (Modded): Modded listing, with plugins or settings altering the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): You will find it in the browser under North America. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
What Boongarust lists feature Project Pulsar?
On these Boongarust lists you will find Project Pulsar: Top modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server details
Performance of Project Pulsar: does it hold up?
The 48-hour average was 83 server fps; the floor was 60. The entity count reached 92,199: buildings, deployables and the rest of the world. Memory use peaked at 8,543 MB. What players call lag is low fps plus a rising entity count.
What's the location of Project Pulsar?
With its NA tag, Project Pulsar lists itself in North America. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 45.45.237.89:28015.
How reliable is Project Pulsar?
Online: Project Pulsar, at this moment. A restart happened about 14 days 12 hours ago, based on the uptime figure. Uptime over the last 7 full days came to 100%, 168 hours from 168. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does Project Pulsar have?
Rust network protocol 2633 and build 165217 on Linux: that is Project Pulsar. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe info
Wipe day at Project Pulsar: what's it like?
0 players was the average peak on recent wipes. The crowd on the latest wipe peaked 0 hours in.
How often does Project Pulsar wipe?
The force wipe is the only wipe for Project Pulsar, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, and every Rust server wipes then. Its world is 16 days 3 hours old. Look at its tags: monthly wipe schedule.
Player counts
Ranking wise, where does Project Pulsar place?
In the top 70% of all ranked servers, Project Pulsar is #16,639 on player hours over the last seven days and #1,660 in North America.
What's the player count on Project Pulsar?
Right now, 0 players are on Project Pulsar, which has 40 slots. It averaged 0 players over the last seven days.
Join the server
How do you connect to Project Pulsar?
Press F1 in Rust to open the console and enter client.connect 45.45.237.89:28015. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2633,^z,^y,^m,NA,^p,gmrust,cs165217,ts8.
Flag meanings are Facepunch's.