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Testing Grounds

NA45.45.239.176:28015checked 13m ago

monthly wipes vanillamoddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 10%.

Players now2/15
13% full
7-day average2peak 9
Rank#2,462▲ 175 places this week
Last wipe6d 11hmonthly schedule
Next wipe28d 6hThu 5 Nov, 19:00 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
0246813:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

2Players now25
27-day average58
15Slots175
8Group limit8
vanillaGather ratevanilla
monthlyWipesmonthly
NARegionNA

Wipe receipt

Boongarust
Testing Grounds
45.45.239.176:28015
WIPEDPEAK
02.10 01:185
WIPES SEEN1
NEXT WIPE05.11 19:00
SCHEDULEMONTHLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Testing Grounds
Procedural Map · 1200 · seed 2147483647

Open on RustMaps

Next wipe Thursday 5 November · 19:00 UTC In 28d 6h. The force wipe · high confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304013:0022:0007:0017:0002:0011:00

The ranking

Up 175 places on last week. Top 10% of all ranked servers, top 21% in NA. Daily; 1 is best.

RankRank in region
11k2k3k4k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
45.45.239.176:28015
Region
NA
Max players
15
Group limit
8, the default
Wipe schedule
monthly
Last wipe
2 Oct 2026, 01:18 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does Testing Grounds use?

The name of Testing Grounds does not include a gather rate. Up to 8 players per group, the standard default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. The server describes itself as vanilla: as Facepunch intended: standard rates, no kits, no extra rules. VAC, Valve's anti-cheat, is disabled.

What's the map on Testing Grounds?

Testing Grounds uses a procedural map of 1,200 that the game generates with seed 2147483647. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

How should you read the tags on Testing Grounds?

The game's server browser reads the tags Testing Grounds publishes: gmvanilla (Game mode): Survival in vanilla form; mp15 (Max players): Room for 15; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^m (Monthly): Facepunch's force wipe brings the monthly reset; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It is Modded: plugins or settings make the difference; NA (North America): Browser listing: North America. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does Testing Grounds appear in Boongarust lists?

On these Boongarust lists you will find Testing Grounds: Top modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Server details

Performance of Testing Grounds: does it hold up?

Server fps held an average of 30 across the last 48 hours, minimum 30. At its peak, it held 6,308 entities, including buildings and deployables. At its highest, memory consumption was 1,200 MB. What players call lag is low fps plus a rising entity count.

What's the location of Testing Grounds?

Its NA tag is how Testing Grounds lists itself in North America. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 45.45.239.176:28015.

How often is Testing Grounds online?

Online: Testing Grounds, at this moment. A restart happened about 1 hours ago, based on the uptime figure. Last 7 full days: 100% uptime, with 168 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.

What Rust version is Testing Grounds using?

Rust network protocol 2634 and build 166652 on Linux: that is Testing Grounds. You must match the protocol to join; Steam updates it automatically.

Wipe times

How does Testing Grounds handle wipe day?

5 players was the average peak on recent wipes. The crowd on the latest wipe peaked 13 hours in.

Testing Grounds wipes on what schedule?

The force wipe is the only wipe for Testing Grounds, once a month. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. Its world is 6 days 11 hours old. Look at its tags: monthly wipe schedule.

Population

Where does Testing Grounds sit in the rankings?

Ranked #2,462 on the week's player hours, Testing Grounds sits in the top 10% overall and #419 in North America.

Is Testing Grounds busy?

Testing Grounds is showing 2 players on 15 slots right now. It averaged 2 players over the last seven days and peaked at 9. It was busiest at 22:00 UTC in the last 48 hours, with 5 players on average.

Join the server

How can you get into Testing Grounds?

To connect, open the console with F1 in Rust and type client.connect 45.45.239.176:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp15,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs166652,ts8,^o^z.

gmvanillaGameGame mode Survival in vanilla form.
mp15GameMax players Room for 15.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs166652GameBuild Build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^mWipe scheduleMonthly Facepunch's force wipe brings the monthly reset.
^vDifficultyVanilla As Facepunch intended: standard rates, no kits, no extra rules.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded It is Modded: plugins or settings make the difference.
NARegionNorth America Browser listing: North America.

Flag meanings are Facepunch's.