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240_FPS [RU]

EU46.174.48.13:28015checked 10m ago

weekly wipes vanillaoxide
Join the server

OVR is 100 less its top share among ranked servers: top 36%.

Players now0/100
0% full
7-day average0peak 2
Rank#8,513▼ 4684 places this week
Last wipe6d 9hweekly schedule
Next wipe14hThu 8 Oct, 18:37 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

240_FPS [RU] Rusty Moose |EU Mondays|
0Players now52
07-day average319
100Slots250
8Group limit12
vanillaGather ratevanilla
weeklyWipesweekly
EURegionEU

Wipe receipt

Boongarust
240_FPS [RU]
46.174.48.13:28015
WIPEDPEAK
01.10 18:37 FW2
25.09 07:504
18.09 11:514
WIPES SEEN3
AVG CYCLE6.6 DAYS
NEXT WIPE08.10 18:37
SCHEDULEWEEKLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of 240_FPS [RU]
Procedural Map · 4500 · seed 782583436

Open on RustMaps

Next wipe Thursday 8 October · 18:37 UTC In 14h. Its weekly schedule tag · low confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

025507510004:0013:0022:0008:0017:0002:00

The ranking

Down 4684 places on last week. Top 36% of all ranked servers, top 69% in EU. Daily; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
46.174.48.13:28015
Region
EU
Max players
100
Group limit
8, the default
Wipe schedule
weekly
Last wipe
1 Oct 2026, 18:37 UTC
Hostname
–
First seen
15 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does 240_FPS [RU] use?

No gather rate appears in the name of 240_FPS [RU]. Up to 8 players per group, the standard default. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Community as a community server. Oxide plugins are running on it. Vanilla is its own label: vanilla Rust: rates, kits and rules all as Facepunch ships them. The server has VAC on.

What's the map on 240_FPS [RU]?

A procedural map of 4,500 with seed 782583436 is in use on 240_FPS [RU], made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

How should you read the tags on 240_FPS [RU]?

The game's server browser reads the tags 240_FPS [RU] publishes: gmrust (Game mode): Survival as Rust normally plays; mp100 (Max players): 100 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^w (Weekly): A wipe each week; ^v (Vanilla): Vanilla Rust: rates, kits and rules all as Facepunch ships them; ^o (Oxide): It uses Oxide (uMod) for plugins; EU (Europe): You will find it in the browser under Europe. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

What Boongarust lists feature 240_FPS [RU]?

These Boongarust lists are a fit for 240_FPS [RU]: EU Rust servers, The busiest community servers in Rust and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Server details

How smooth is 240_FPS [RU]?

Server fps held an average of 46 across the last 48 hours, minimum 4. The entity count reached 117,443: buildings, deployables and the rest of the world. It drew as much as 3,205 MB of memory. What players call lag is low fps plus a rising entity count.

What's the location of 240_FPS [RU]?

Its EU tag is how 240_FPS [RU] lists itself in Europe. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 46.174.48.13:28015.

What's the uptime like on 240_FPS [RU]?

240_FPS [RU] is up as you read this. The uptime it reports suggests a restart around 2 minutes ago. 168 hours out of 168 across the last 7 full days. 100% uptime. It entered Boongarust's records on 15 September 2026.

Which Rust build does 240_FPS [RU] have?

On Linux, 240_FPS [RU] runs Rust network protocol 2634 and build 166494. You must match the protocol to join; Steam updates it automatically.

Wipe times

What happens on wipe day at 240_FPS [RU]?

Across recent wipes, the average peak was 3 players. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. Where it failed to hold, the crowd sank below half by day 4.5.

When does 240_FPS [RU] wipe?

Its tag sets the prediction: too few of 240_FPS [RU]'s wipes are on record to confirm its schedule. Expect the next wipe on Thursday 8 October at 18:37 UTC. Its world is 6 days 9 hours old. Its tags say it wipes weekly.

Population

What's 240_FPS [RU]'s rank among Rust servers?

Ranked #8,513 on the week's player hours, 240_FPS [RU] sits in the top 36% overall and #2,048 in Europe.

What's the player count on 240_FPS [RU]?

0 players are on 240_FPS [RU] at the moment, out of 100 slots. It averaged 0 players over the last seven days and peaked at 2. It was busiest at 21:00 UTC in the last 48 hours, with 0 players on average.

How to join

How do you connect to 240_FPS [RU]?

To connect, open the console with F1 in Rust and type client.connect 46.174.48.13:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts8,^o.

gmrustGameGame mode Survival as Rust normally plays.
mp100GameMax players 100 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166494GameBuild Build 166494.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^wWipe scheduleWeekly A wipe each week.
^vDifficultyVanilla Vanilla Rust: rates, kits and rules all as Facepunch ships them.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
EURegionEurope You will find it in the browser under Europe.

Flag meanings are Facepunch's.