[TEST STAND] private - do not join
OVR is 100 less its top share among ranked servers: top 40%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
46.174.50.219:28215
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 540 places on last week. Top 40% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 46.174.50.219:28215
- Region
- –
- Max players
- 150
- Group limit
- 12 max
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 18:04 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does [TEST STAND] private - do not join use?
No gather rate appears in the name of [TEST STAND] private - do not join. 12 players can group up. It plays as minigames & battle royale, parkour, Bedwars, arenas and battle royale. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Carbon plugins in use. VAC, Valve's anti-cheat, is disabled.
What's the map on [TEST STAND] private - do not join?
[TEST STAND] private - do not join uses a procedural map of 6,000 that the game generates with seed 1337. View it on RustMaps from this page: identical size and seed give an identical map. discord.gg/r2aim is the map name.
Tags
How should you read the tags on [TEST STAND] private - do not join?
gmrust (Game mode): Survival as Rust normally plays; mp150 (Max players): Slot count: 150; ts12 (Group limit): Team size caps at 12; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167231 (Build): Build 167231; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^e (Minigames): It is a minigame server: arenas, Bedwars, parkour; ^d (Combat training): The loot comes free; you work on aim and PvP; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon are the tags [TEST STAND] private - do not join puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does [TEST STAND] private - do not join appear in Boongarust lists?
The Boongarust lists that take [TEST STAND] private - do not join are: Top modded Rust servers and Best Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
Performance of [TEST STAND] private - do not join: does it hold up?
Average server fps over the last 48 hours was 60, with a low of 59. The entity count reached 2,163: buildings, deployables and the rest of the world. At its highest, memory consumption was 3,060 MB. Lag, to players, means low fps and a growing entity count.
Where can you find [TEST STAND] private - do not join?
No region is published by [TEST STAND] private - do not join. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 46.174.50.219:28215.
How often is [TEST STAND] private - do not join online?
Online: [TEST STAND] private - do not join, at this moment. The uptime it reports suggests a restart around 35 minutes ago. Uptime over the last 7 full days came to 100%, 168 hours from 168. It entered Boongarust's records on 13 September 2026.
Which Rust build does [TEST STAND] private - do not join have?
Rust network protocol 2634 and build 167231 on Linux: that is [TEST STAND] private - do not join. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
What happens on wipe day at [TEST STAND] private - do not join?
Across recent wipes, the average peak was 2 players. Peak crowd on the latest wipe came 25 hours after it.
[TEST STAND] private - do not join wipes on what schedule?
The force wipe is the only wipe for [TEST STAND] private - do not join, once a month. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. 6 days 17 hours ago this server built its current world.
Population
What's [TEST STAND] private - do not join's rank among Rust servers?
Ranked #9,598 on seven-day player hours, [TEST STAND] private - do not join is in the top 40% overall.
What's the player count on [TEST STAND] private - do not join?
Right now, 0 players are on [TEST STAND] private - do not join, which has 150 slots. The average over the last seven days was 0 players, with a peak of 2. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.
How to join
How can you get into [TEST STAND] private - do not join?
To connect, open the console with F1 in Rust and type client.connect 46.174.50.219:28215. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167231,ts12.
Flag meanings are Facepunch's.