S RUST #0 [TEST]
OVR is 100 less its top share among ranked servers: top 60%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
46.174.54.83:20520
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 2374 places on last week. Top 60% of all ranked servers, top 81% in EU. Daily; 1 is best.
Spec sheet
- Address
- 46.174.54.83:20520
- Region
- EU
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 01:56 UTC
- Hostname
- 0.srust.io
- First seen
- 13 Sep 2026
- Operator · srust.io
- SYNDICATE #2 NOLIMIT [X5 | CLANS... 27/200 · SYNDICATE #1 TRIO [X5 | MAX3 |... 3/100
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are S RUST #0 [TEST]'s rules and configuration?
No gather rate appears in the name of S RUST #0 [TEST]. It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
What's the map on S RUST #0 [TEST]?
S RUST #0 [TEST] uses a procedural map of 3,500 that the game generates with seed 210551. View it on RustMaps from this page: identical size and seed give an identical map.
Server tags
What do S RUST #0 [TEST]'s tags signify?
gmrust (Game mode): The usual Rust survival setup; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166652 (Build): Game build is 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, with plugins or settings altering the game; EU (Europe): The server browser files it under Europe are the tags S RUST #0 [TEST] puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does S RUST #0 [TEST] appear in Boongarust lists?
On these Boongarust lists you will find S RUST #0 [TEST]: EU Rust servers and Top modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Who's in charge of S RUST #0 [TEST]?
2 other servers we track share the srust.io hostname S RUST #0 [TEST] publishes, so the same operator most likely runs them all.
Server info
How smooth is S RUST #0 [TEST]?
Server fps held an average of 59 across the last 48 hours, minimum 31. Buildings, deployables and everything else added up to as many as 30,367 entities. At its highest, memory consumption was 3,408 MB. What players call lag is low fps plus a rising entity count.
What's the physical location of S RUST #0 [TEST]?
The EU tag is what S RUST #0 [TEST] uses to list itself in Europe. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 46.174.54.83:20520.
How often is S RUST #0 [TEST] online?
Online: S RUST #0 [TEST], at this moment. Its reported uptime points to a restart roughly 2 days 15 hours ago. Uptime over the last 7 full days came to 100%, 168 hours from 168. The first record Boongarust has is 13 September 2026.
What Rust version is S RUST #0 [TEST] using?
On Linux, S RUST #0 [TEST] runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
How does S RUST #0 [TEST] handle wipe day?
Across recent wipes, the average peak was 1 players. Peak crowd on the latest wipe came 0 hours after it. Half the peak held until the next wipe in 50% of recent wipes. If it did not hold, half the peak was gone by day 1.
How often does S RUST #0 [TEST] wipe?
The wipe rhythm for S RUST #0 [TEST] is every Tuesday at 01:30 UTC. Expect the next wipe on Tuesday 13 October at 01:30 UTC. 2 days 17 hours ago this server built its current world.
Population
Ranking wise, where does S RUST #0 [TEST] place?
Ranked #13,881 on the week's player hours, S RUST #0 [TEST] sits in the top 60% overall and #2,365 in Europe.
What's the player count on S RUST #0 [TEST]?
S RUST #0 [TEST] is showing 0 players on 50 slots right now. The average over the last seven days was 0 players, with a peak of 2.
How to join
What's the process to join S RUST #0 [TEST]?
To connect, open the console with F1 in Rust and type client.connect 46.174.54.83:20520. You can also use Launch Rust on this page to open Rust via Steam and connect. You can find its website at https://srust.io.
Sticker sheet
Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.
