Four Nintendos
OVR is 100 less its top share among ranked servers: top 69%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
47.12.13.134:28016
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 7137 places on last week. Top 69% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 47.12.13.134:28016
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Sep 2026, 18:55 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does Four Nintendos use?
There is no gather rate in the name of Four Nintendos. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. VAC is on: Valve's anti-cheat is running.
What's the map on Four Nintendos?
The map on Four Nintendos is procedural, size 4,500, generated with seed 6738 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.
Server tags
What do Four Nintendos's tags signify?
The game's server browser reads the tags Four Nintendos publishes: gmrust (Game mode): The usual Rust survival setup; mp100 (Max players): 100 players fit in; ts8 (Group limit): The game default: 8 to a team; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
What Boongarust lists feature Four Nintendos?
These Boongarust lists are a fit for Four Nintendos: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server info
What's the location of Four Nintendos?
No region comes from Four Nintendos. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 47.12.13.134:28016.
What's the uptime like on Four Nintendos?
Last seen 18 days 11 hours ago, Four Nintendos is offline at the moment. 0 hours out of 168 across the last 7 full days. 0% uptime. 15 September 2026 is when Boongarust first spotted it.
Which Rust build does Four Nintendos have?
On Windows, Four Nintendos runs Rust network protocol 2633 and build 163794. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
When does Four Nintendos wipe?
Four Nintendos's wipes are too few on record to show a rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 27 days 8 hours ago this server built its current world.
Population
Ranking wise, where does Four Nintendos place?
Ranked #15,490 on seven-day player hours, Four Nintendos is in the top 69% overall.
What's the player count on Four Nintendos?
Offline. Four Nintendos was last seen 18 days 11 hours ago.
Join the server
How do you connect to Four Nintendos?
Press F1 in Rust to open the console and enter client.connect 47.12.13.134:28016. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z.
Flag meanings are Facepunch's.