Survival Stories [DEV]
OVR is 100 less its top share among ranked servers: top 36%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
5.175.166.47:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Top 36% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 5.175.166.47:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 20:00 UTC
- Hostname
- –
- First seen
- 3 Oct 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are Survival Stories [DEV]'s rules and configuration?
No gather rate appears in the name of Survival Stories [DEV]. The group limit is 8 players, as the game defaults. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC on.
What's the map on Survival Stories [DEV]?
A procedural map of 4,000 with seed 1337 is in use on Survival Stories [DEV], made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map. Custom Map is the map name.
Server tags
How should you read the tags on Survival Stories [DEV]?
gmrust (Game mode): Survival as Rust normally plays; mp10 (Max players): 10 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167058 (Build): Running build 167058; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^z (Modded): Modded listing, with plugins or settings altering the game; ^y (Carbon): Carbon handles the plugins here are the tags Survival Stories [DEV] puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does Survival Stories [DEV] appear in Boongarust lists?
The Boongarust lists that take Survival Stories [DEV] are: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
Performance of Survival Stories [DEV]: does it hold up?
The 48-hour average was 133 server fps; the floor was 7. At its peak, it held 113,205 entities, including buildings and deployables. It drew as much as 3,039 MB of memory. Lag, to players, means low fps and a growing entity count.
Where can you find Survival Stories [DEV]?
From Survival Stories [DEV], there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 5.175.166.47:28015.
How often is Survival Stories [DEV] online?
Right now Survival Stories [DEV] is live. Its reported uptime points to a restart roughly 4 hours ago. 96 hours out of 96 across the last 4 full days. 100% uptime. 3 October 2026 is when Boongarust first spotted it.
What Rust version is Survival Stories [DEV] using?
Rust network protocol 2634 and build 167058 on Linux: that is Survival Stories [DEV]. You must match the protocol to join; Steam updates it automatically.
Wipe times
What happens on wipe day at Survival Stories [DEV]?
Recent wipes peaked at 2 players on average. The crowd on the latest wipe peaked 2 hours in. Half the peak held until the next wipe in 100% of recent wipes.
Survival Stories [DEV] wipes on what schedule?
The record holds too few of Survival Stories [DEV]'s wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 37 hours old.
Population
Ranking wise, where does Survival Stories [DEV] place?
In the top 36% of all ranked servers, Survival Stories [DEV] is #8,478 on player hours over the last seven days.
Is Survival Stories [DEV] busy?
Right now, 0 players are on Survival Stories [DEV], which has 10 slots. It averaged 0 players over the last seven days and peaked at 2. Over the last 48 hours, the busiest hour was 17:00 UTC, averaging 1 players.
Join the server
What's the process to join Survival Stories [DEV]?
Press F1 in Rust to open the console and enter client.connect 5.175.166.47:28015. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y.
Flag meanings are Facepunch's.