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AUS LOST LANDS

51.161.132.10:25576checked 9m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/500
0% full
7-day average0peak –
Rank#15,915▲ 624 places this week
Last wipe5d 19hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123410:0013:0018:0022:0003:0007:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

AUS LOST LANDS [AUS] Rust in Peace
0Players now6
07-day average2
500Slots50
8Group limit8
vanillaGather ratevanilla
–Wipes–
–RegionOC

Wipe receipt

Boongarust
AUS LOST LANDS
51.161.132.10:25576
WIPEDPEAK
03.10 13:520
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of AUS LOST LANDS
Procedural Map · 4300 · seed 84114655

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

05010015020010:0013:0018:0022:0003:0007:00

The ranking

Up 624 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Spec sheet

Address
51.161.132.10:25576
Region
–
Max players
500
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 13:52 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are AUS LOST LANDS's rules and configuration?

There is no gather rate in the name of AUS LOST LANDS. Up to 8 players per group, the standard default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. The server has VAC on.

What's the map on AUS LOST LANDS?

The map on AUS LOST LANDS is procedural, size 4,300, generated with seed 84114655 by the game. View it on RustMaps from this page: identical size and seed give an identical map.

Server tags

What do AUS LOST LANDS's tags signify?

gmrust (Game mode): The usual Rust survival setup; mp500 (Max players): 500 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167231 (Build): Running build 167231; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays are the tags AUS LOST LANDS puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

Which Boongarust filters show AUS LOST LANDS?

The Boongarust lists that take AUS LOST LANDS are: Oceania Rust servers, live and Top modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server info

How smooth is AUS LOST LANDS?

Server fps held an average of 135 across the last 48 hours, minimum 116. At its peak, it held 110,638 entities, including buildings and deployables. Memory use peaked at 3,267 MB. What players call lag is low fps plus a rising entity count.

What's the physical location of AUS LOST LANDS?

No region tag comes from AUS LOST LANDS, but the name it uses points to Oceania. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 51.161.132.10:25576.

What's the uptime like on AUS LOST LANDS?

AUS LOST LANDS is up as you read this. A restart happened about 17 hours ago, based on the uptime figure. Uptime over the last 7 full days came to 72%, 121 hours from 168. It entered Boongarust's records on 13 September 2026.

Which Rust build does AUS LOST LANDS have?

On Linux, AUS LOST LANDS runs Rust network protocol 2634 and build 167231. You must match the protocol to join; Steam updates it automatically.

Wipe times

What happens on wipe day at AUS LOST LANDS?

Recent wipes peaked at 0 players on average. Peak crowd on the latest wipe came 1 hours after it.

When does AUS LOST LANDS wipe?

AUS LOST LANDS's wipes are too few on record to show a rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. Its world is 5 days 19 hours old.

Player counts

What's AUS LOST LANDS's rank among Rust servers?

In the top 69% of all ranked servers, AUS LOST LANDS is #15,915 on player hours over the last seven days.

Is AUS LOST LANDS busy?

0 players are on AUS LOST LANDS at the moment, out of 500 slots. It averaged 0 players over the last seven days.

How to join

What's the process to join AUS LOST LANDS?

Press F1 in Rust to open the console and enter client.connect 51.161.132.10:25576. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp500,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp500GameMax players 500 players fit in.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs167231GameBuild Running build 167231.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.