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4Netplayers Rust Server

51.161.209.108:20400checked 15h ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/10
0% full
7-day average0peak –
Rank#16,275▼ 2936 places this week
Last wipe4d 23hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123417:0023:0006:0012:0019:0001:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

4Netplayers Rust Server Survivors.gg | 2 x Vanilla | Monthly
0Players now114
07-day average201
10Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
4Netplayers Rust Server
51.161.209.108:20400
WIPEDPEAK
03.10 17:370
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of 4Netplayers Rust Server
Procedural Map · 4000 · seed 1234567890

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304017:0023:0006:0012:0019:0001:00

The ranking

Down 2936 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Spec sheet

Address
51.161.209.108:20400
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 17:37 UTC
Hostname
–
First seen
28 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are 4Netplayers Rust Server's rules and configuration?

There is no gather rate in the name of 4Netplayers Rust Server. It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on 4Netplayers Rust Server?

4Netplayers Rust Server uses a procedural map of 4,000 that the game generates with seed 1234567890. The map is identical for the same size and seed, so RustMaps can show it from this page.

Server tags

How should you read the tags on 4Netplayers Rust Server?

These tags come from 4Netplayers Rust Server and go straight into the game's server browser: gmvanilla (Game mode): Unchanged vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Running build 166652; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded: plugins or settings change how it plays. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does 4Netplayers Rust Server appear in Boongarust lists?

On these Boongarust lists you will find 4Netplayers Rust Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server info

Is 4Netplayers Rust Server laggy?

Server fps held an average of 30 across the last 48 hours, minimum 30. The entity count reached 89,360: buildings, deployables and the rest of the world. It drew as much as 3,203 MB of memory. What players call lag is low fps plus a rising entity count.

What's the location of 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 51.161.209.108:20400.

How reliable is 4Netplayers Rust Server?

4Netplayers Rust Server is down, with the last sighting 15 hours ago. Its reported uptime points to a restart roughly 4 days 7 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. It entered Boongarust's records on 28 September 2026.

Which Rust build does 4Netplayers Rust Server have?

Rust network protocol 2634 and build 166652 on Linux: that is 4Netplayers Rust Server. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe times

How does 4Netplayers Rust Server handle wipe day?

Recent wipes peaked at 0 players on average. Peak crowd on the latest wipe came 0 hours after it.

How often does 4Netplayers Rust Server wipe?

The record holds too few of 4Netplayers Rust Server's wipes to tell its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 4 days 23 hours ago this server built its current world.

Player counts

What's 4Netplayers Rust Server's rank among Rust servers?

Ranked #16,275 on seven-day player hours, 4Netplayers Rust Server is in the top 69% overall.

Is 4Netplayers Rust Server busy?

Down right now: 4Netplayers Rust Server, last spotted 15 hours back. It averaged 0 players over the last seven days.

How to join

How can you get into 4Netplayers Rust Server?

Press F1 in Rust to open the console and enter client.connect 51.161.209.108:20400. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z.

gmvanillaGameGame mode Unchanged vanilla survival.
mp10GameMax players Slot count: 10.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Running build 166652.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code Region code left blank.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.