4Netplayers Rust Server
OVR is 100 less its top share among ranked servers: top 68%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
51.195.61.139:22300
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 925 places on last week. Top 68% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 51.195.61.139:22300
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 03:33 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does 4Netplayers Rust Server use?
The name of 4Netplayers Rust Server does not include a gather rate. The group limit is 8 players, as the game defaults. It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.
What's the map on 4Netplayers Rust Server?
The map on 4Netplayers Rust Server is procedural, size 1,800, generated with seed 1234567890 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map. You see the map name as: Custom Map.
Tags
How should you read the tags on 4Netplayers Rust Server?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): Vanilla, straight up; mp10 (Max players): 10 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): No region code on record; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Which Boongarust filters show 4Netplayers Rust Server?
These Boongarust lists are a fit for 4Netplayers Rust Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
How smooth is 4Netplayers Rust Server?
The 48-hour average was 30 server fps; the floor was 30. At its peak, it held 14,826 entities, including buildings and deployables. It drew as much as 1,577 MB of memory. What players call lag is low fps plus a rising entity count.
What's the location of 4Netplayers Rust Server?
No region comes from 4Netplayers Rust Server. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 51.195.61.139:22300.
What's the uptime like on 4Netplayers Rust Server?
Right now 4Netplayers Rust Server is live. Its reported uptime points to a restart roughly 3 days 6 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.
What Rust version is 4Netplayers Rust Server using?
Rust network protocol 2634 and build 166652 on Linux: that is 4Netplayers Rust Server. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
Wipe day at 4Netplayers Rust Server: what's it like?
Recent wipes peaked at 3 players on average. The crowd on the latest wipe peaked 5 hours in. Half the peak held until the next wipe in 50% of recent wipes. If it did not hold, half the peak was gone by day 1.
When does 4Netplayers Rust Server wipe?
4Netplayers Rust Server wipes when it feels like it, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 4 days 7 hours ago this server built its current world.
Population
What's 4Netplayers Rust Server's rank among Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #15,614, in the top 68% of all ranked servers.
How many players are on 4Netplayers Rust Server?
Right now, 0 players are on 4Netplayers Rust Server, which has 10 slots. It averaged 0 players over the last seven days and peaked at 1.
How to join
How do you connect to 4Netplayers Rust Server?
To connect, open the console with F1 in Rust and type client.connect 51.195.61.139:22300. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.