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A Shockbyte x Discord Production Rust Server

51.38.155.229:26174checked 12m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/40
0% full
7-day average0peak –
Rank#16,006▼ 5357 places this week
Last wipe35d 1hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

A Shockbyte x Discord Production Rust Server STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10
0Players now78
07-day average289
40Slots300
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
A Shockbyte x Discord Production...
51.38.155.229:26174
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte x Discord Production Rust Server
Procedural Map · 1500 · seed 50000

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040000:0009:0018:0003:0012:0021:00

The ranking

Down 5357 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
51.38.155.229:26174
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Sep 2026, 21:26 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are A Shockbyte x Discord Production Rust Server's rules and configuration?

There is no gather rate in the name of A Shockbyte x Discord Production Rust Server. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is disabled.

What's the map on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500, generated with seed 50000 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page.

Server tags

How should you read the tags on A Shockbyte x Discord Production Rust Server?

The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Survival as Rust normally plays; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs162929 (Build): Game build is 162929; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Where does A Shockbyte x Discord Production Rust Server appear in Boongarust lists?

On these Boongarust lists you will find A Shockbyte x Discord Production Rust Server: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

Is A Shockbyte x Discord Production Rust Server laggy?

The 48-hour average was 236 server fps; the floor was 228. At its peak, it held 8,295 entities, including buildings and deployables. Memory use peaked at 2,150 MB. Lag, to players, means low fps and a growing entity count.

What's the physical location of A Shockbyte x Discord Production Rust Server?

No region comes from A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 51.38.155.229:26174.

What's the uptime like on A Shockbyte x Discord Production Rust Server?

Online: A Shockbyte x Discord Production Rust Server, at this moment. Its reported uptime points to a restart roughly 14 days 12 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. The first record Boongarust has is 13 September 2026.

What Rust version is A Shockbyte x Discord Production Rust Server using?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2633 and build 162929. Steam keeps your game updated; you need the same protocol to connect.

Wipe info

How often does A Shockbyte x Discord Production Rust Server wipe?

With so few of A Shockbyte x Discord Production Rust Server's wipes on record, its rhythm is unclear. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. 35 days 1 hours ago this server built its current world.

Population

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #16,006, in the top 69% of all ranked servers.

Is A Shockbyte x Discord Production Rust Server busy?

Right now, 0 players are on A Shockbyte x Discord Production Rust Server, which has 40 slots. It pulled in 0 players on average over the past seven days.

Join the server

What's the process to join A Shockbyte x Discord Production Rust Server?

To connect, open the console with F1 in Rust and type client.connect 51.38.155.229:26174. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp40GameMax players Slot count: 40.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2633GameProtocol Get on protocol 2633 or the door stays shut.
cs162929GameBuild Game build is 162929.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded It is Modded: plugins or settings make the difference.

Flag meanings are Facepunch's.