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A Shockbyte Rust Server

51.81.179.39:27196checked 15m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 60%.

Players now0/10
0% full
7-day average0peak 1
Rank#13,815▼ 5824 places this week
Last wipe5hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeakWipe
00.250.50.75122:0023:0000:0001:0002:00Wiped Thu 8 Oct, 22:12 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now23
07-day average212
10Slots300
8Group limit70
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
A Shockbyte Rust Server
51.81.179.39:27196
WIPEDPEAK
08.10 22:120*
29.09 23:181
27.09 19:312
19.09 06:172
WIPES SEEN4
AVG CYCLE6.6 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of A Shockbyte Rust Server
Procedural Map · 3000 · seed 50000

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

Server fpsWipe
05010015020022:0023:0000:0001:0002:00Wiped Thu 8 Oct, 22:12 UTCWIPE

The ranking

Down 5824 places on last week. Top 60% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Spec sheet

Address
51.81.179.39:27196
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
8 Oct 2026, 22:12 UTC
Hostname
–
First seen
19 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are A Shockbyte Rust Server's rules and configuration?

No gather rate appears in the name of A Shockbyte Rust Server. The group limit is 8 players, as the game defaults. It plays as survival, the default game of gathering, building and raiding. You can fight and raid other players. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. VAC is on: Valve's anti-cheat is running.

What's the map on A Shockbyte Rust Server?

A procedural map of 3,000 with seed 50000 is in use on A Shockbyte Rust Server, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

What do A Shockbyte Rust Server's tags signify?

These tags come from A Shockbyte Rust Server and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp10 (Max players): 10 players fit in; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167231 (Build): Running build 167231; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded: plugins or settings change how it plays. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show A Shockbyte Rust Server?

On these Boongarust lists you will find A Shockbyte Rust Server: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

Is A Shockbyte Rust Server laggy?

Server fps held an average of 120 across the last 48 hours, minimum 120. Buildings, deployables and everything else added up to as many as 48,584 entities. Memory use peaked at 1,690 MB. Lag, to players, means low fps and a growing entity count.

What's the physical location of A Shockbyte Rust Server?

From A Shockbyte Rust Server, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 51.81.179.39:27196.

What's the uptime like on A Shockbyte Rust Server?

Right now A Shockbyte Rust Server is live. Its reported uptime points to a restart roughly 3 hours ago. 101 hours out of 168 across the last 7 full days. 60% uptime. The first record Boongarust has is 19 September 2026.

What Rust version is A Shockbyte Rust Server using?

Rust network protocol 2634 and build 167231 on Linux: that is A Shockbyte Rust Server. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

Wipe day at A Shockbyte Rust Server: what's it like?

2 players was the average peak on recent wipes. The crowd on the latest wipe peaked 21 hours in. Half the peak held until the next wipe in 33% of recent wipes. Where it failed to hold, the crowd sank below half by day 2.

When does A Shockbyte Rust Server wipe?

There is no predicting the next wipe: A Shockbyte Rust Server wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 5 hours old.

Population

What's A Shockbyte Rust Server's rank among Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #13,815, in the top 60% of all ranked servers.

What's the player count on A Shockbyte Rust Server?

Right now, 0 players are on A Shockbyte Rust Server, which has 10 slots. The average over the last seven days was 0 players, with a peak of 1. The busiest time in the last 48 hours was 22:00 UTC, with an average of 1 players.

Join the server

What's the process to join A Shockbyte Rust Server?

Press F1 in Rust to open the console and enter client.connect 51.81.179.39:27196. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp10GameMax players 10 players fit in.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs167231GameBuild Running build 167231.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.