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Rust @ ServerProject.net

51.83.172.143:29004checked 11m ago

quad moddedoxide
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/30
0% full
7-day average0peak –
Rank#16,330▼ 219 places this week
Last wipe25d 3hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Rust @ ServerProject.net RUSTUGAL | EU/PT | Vanilla+ | Raid Protection
0Players now6
07-day average10
30Slots100
quadGroup limitquad
vanillaGather ratevanilla
–Wipes–
–RegionEU

Wipe receipt

Boongarust
Rust @ ServerProject.net
51.83.172.143:29004
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Rust @ ServerProject.net
Procedural Map · 3000 · seed 11124

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

02040608017:0002:0011:0021:0006:0015:00

The ranking

Down 219 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
51.83.172.143:29004
Region
–
Max players
30
Group limit
quad
Wipe schedule
–
Last wipe
13 Sep 2026, 12:44 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are Rust @ ServerProject.net's rules and configuration?

The name of Rust @ ServerProject.net does not include a gather rate. The group cap is 4 players (quad). It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on Rust @ ServerProject.net?

A procedural map of 3,000 with seed 11124 is in use on Rust @ ServerProject.net, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

How should you read the tags on Rust @ ServerProject.net?

These tags come from Rust @ ServerProject.net and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp30 (Max players): 30 players fit in; ts4 (Group limit): Team size caps at 4; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It is Modded: plugins or settings make the difference. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

Where does Rust @ ServerProject.net appear in Boongarust lists?

On these Boongarust lists you will find Rust @ ServerProject.net: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server details

Is Rust @ ServerProject.net laggy?

The 48-hour average was 60 server fps; the floor was 60. The entity count reached 50,068: buildings, deployables and the rest of the world. It drew as much as 1,641 MB of memory. Lag, to players, means low fps and a growing entity count.

Where can you find Rust @ ServerProject.net?

From Rust @ ServerProject.net, there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 51.83.172.143:29004.

How reliable is Rust @ ServerProject.net?

Right now Rust @ ServerProject.net is live. The uptime it reports suggests a restart around 11 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. It entered Boongarust's records on 13 September 2026.

What Rust version is Rust @ ServerProject.net using?

On Linux, Rust @ ServerProject.net runs Rust network protocol 2633 and build 163794. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

Rust @ ServerProject.net wipes on what schedule?

Rust @ ServerProject.net's wipes are too few on record to show a rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 3 hours ago this server built its current world.

Population

What's Rust @ ServerProject.net's rank among Rust servers?

Player hours over seven days put Rust @ ServerProject.net at #16,330, in the top 69% of all ranked servers. It is #642 among quad servers.

Is Rust @ ServerProject.net busy?

Right now, 0 players are on Rust @ ServerProject.net, which has 30 slots. It averaged 0 players over the last seven days.

How to join

How do you connect to Rust @ ServerProject.net?

Press F1 in Rust to open the console and enter client.connect 51.83.172.143:29004. Or click Launch Rust here, which uses Steam to open the game and join. Find it at https://ServerProject.net/en.

Sticker sheet

Every tag it publishes, and what it means. Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp30GameMax players 30 players fit in.
ts4GameGroup limit Team size caps at 4.
v2633GameProtocol Your game version must equal protocol 2633 to get in.
cs163794GameBuild Build 163794.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded It is Modded: plugins or settings make the difference.

Flag meanings are Facepunch's.