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4Netplayers.The.special.forces

51.89.152.8:32600checked 5d ago

quad moddedoxidesoftcore
Join the server

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/10
0% full
7-day average0peak –
Rank#16,639▼ 528 places this week
Last wipe33d 22hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

4Netplayers.The.special.forces 永久PVE 永不清档 初创服务器
0Players now3
07-day average3
10Slots100
quadGroup limitquad
vanillaGather ratevanilla
–Wipesmonthly
–RegionEA

Wipe receipt

Boongarust
4Netplayers.The.special.forces
51.89.152.8:32600
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of 4Netplayers.The.special.forces
Procedural Map · 4500 · seed 1382625960

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Down 528 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
51.89.152.8:32600
Region
–
Max players
10
Group limit
quad
Wipe schedule
–
Last wipe
4 Sep 2026, 05:40 UTC
Hostname
–
First seen
15 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does 4Netplayers.The.special.forces use?

There is no gather rate in the name of 4Netplayers.The.special.forces. You can have up to 4 players in a group (quad). It plays as softcore, Facepunch's less punishing mode, keeping some of your loot. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. The server has VAC on.

What's the map on 4Netplayers.The.special.forces?

4Netplayers.The.special.forces uses a procedural map of 4,500 that the game generates with seed 1382625960. View it on RustMaps from this page: identical size and seed give an identical map.

Server tags

How should you read the tags on 4Netplayers.The.special.forces?

The game's server browser reads the tags 4Netplayers.The.special.forces publishes: gmsoftcore (Game mode): The softcore ruleset: easier all round; mp10 (Max players): 10 players fit in; ts4 (Group limit): 4 is the team limit; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs165217 (Build): Game build is 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature 4Netplayers.The.special.forces?

These Boongarust lists are a fit for 4Netplayers.The.special.forces: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server info

What's the location of 4Netplayers.The.special.forces?

No region is published by 4Netplayers.The.special.forces. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 51.89.152.8:32600.

How often is 4Netplayers.The.special.forces online?

Last seen 5 days 18 hours ago, 4Netplayers.The.special.forces is offline at the moment. Uptime over the last 7 full days came to 20%, 34 hours from 168. It entered Boongarust's records on 15 September 2026.

Which Rust build does 4Netplayers.The.special.forces have?

On Linux, 4Netplayers.The.special.forces runs Rust network protocol 2633 and build 165217. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

4Netplayers.The.special.forces wipes on what schedule?

With so few of 4Netplayers.The.special.forces's wipes on record, its rhythm is unclear. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 33 days 22 hours old.

Player counts

What's 4Netplayers.The.special.forces's rank among Rust servers?

Ranked #16,639 on seven-day player hours, 4Netplayers.The.special.forces is in the top 70% overall. For quad servers, #655 is its place.

Is 4Netplayers.The.special.forces busy?

Down right now: 4Netplayers.The.special.forces, last spotted 5 days 18 hours back. It averaged 0 players over the last seven days.

Join the server

How can you get into 4Netplayers.The.special.forces?

Press F1 in Rust to open the console and enter client.connect 51.89.152.8:32600. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z.

gmsoftcoreGameGame mode The softcore ruleset: easier all round.
mp10GameMax players 10 players fit in.
ts4GameGroup limit 4 is the team limit.
v2633GameProtocol Get on protocol 2633 or the door stays shut.
cs165217GameBuild Game build is 165217.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.