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Dev-The Walking Life

51.91.234.88:21650checked 10m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 53%.

Players now0/50
0% full
7-day average0peak 1
Rank#12,376ranked on player hours
Last wipe1d 0hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeakWipe
00.250.50.75117:0002:0011:0021:0006:0015:00Wiped Wed 7 Oct, 16:12 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Dev-The Walking Life Survivors.gg | 2 x Vanilla | Monthly
0Players now109
07-day average201
50Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
Dev-The Walking Life
51.91.234.88:21650
WIPEDPEAK
07.10 16:120*
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Dev-The Walking Life
Procedural Map · 6000 · seed 395335856

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

Server fpsWipe
01020304017:0002:0011:0021:0006:0015:00Wiped Wed 7 Oct, 16:12 UTCWIPE

The ranking

Top 53% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k2 Oct3 Oct4 Oct6 Oct7 Oct8 Oct

Spec sheet

Address
51.91.234.88:21650
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
7 Oct 2026, 16:12 UTC
Hostname
–
First seen
2 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does Dev-The Walking Life use?

There is no gather rate in the name of Dev-The Walking Life. It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.

What's the map on Dev-The Walking Life?

Dev-The Walking Life uses a procedural map of 6,000 that the game generates with seed 395335856. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

How should you read the tags on Dev-The Walking Life?

The game's server browser reads the tags Dev-The Walking Life publishes: gmrust (Game mode): The usual Rust survival setup; mp50 (Max players): 50 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167231 (Build): Game build is 167231; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Where does Dev-The Walking Life appear in Boongarust lists?

These Boongarust lists are a fit for Dev-The Walking Life: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

Is Dev-The Walking Life laggy?

Server fps held an average of 25 across the last 48 hours, minimum 20. At its peak, it held 213,766 entities, including buildings and deployables. At its highest, memory consumption was 4,296 MB. Players feel lag when fps drops and entities pile up.

What's the location of Dev-The Walking Life?

From Dev-The Walking Life, there is no region. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 51.91.234.88:21650.

What's the uptime like on Dev-The Walking Life?

Right now Dev-The Walking Life is live. A restart happened about 5 hours ago, based on the uptime figure. Uptime over the last 5 full days came to 100%, 120 hours from 120. 2 October 2026 is when Boongarust first spotted it.

What Rust version is Dev-The Walking Life using?

On Linux, Dev-The Walking Life runs Rust network protocol 2634 and build 167231. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

When does Dev-The Walking Life wipe?

With so few of Dev-The Walking Life's wipes on record, its rhythm is unclear. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 24 hours old.

Population

What's Dev-The Walking Life's rank among Rust servers?

Ranked #12,376 on seven-day player hours, Dev-The Walking Life is in the top 53% overall.

Is Dev-The Walking Life busy?

Right now, 0 players are on Dev-The Walking Life, which has 50 slots. The average over the last seven days was 0 players, with a peak of 1. Over the last 48 hours, the busiest hour was 19:00 UTC, averaging 1 players.

Join the server

What's the process to join Dev-The Walking Life?

To connect, open the console with F1 in Rust and type client.connect 51.91.234.88:21650. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp50GameMax players 50 players fit in.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs167231GameBuild Game build is 167231.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code Region code left blank.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded It is Modded: plugins or settings make the difference.

Flag meanings are Facepunch's.