NON-PRODUCTION Pocket Mines Feasibility
OVR is 100 less its top share among ranked servers: top 69%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
51.91.74.194:25570
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 589 places on last week. Top 69% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 51.91.74.194:25570
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 19 Sep 2026, 17:27 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does NON-PRODUCTION Pocket Mines Feasibility use?
No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. The group limit is 8 players, as the game defaults. survival is the game mode, the default game of gathering, building and raiding. You can fight and raid other players. Modded in the browser is where it appears: plugins or settings change how the game plays. Carbon plugins are running on it. VAC is on: Valve's anti-cheat is running.
What's the map on NON-PRODUCTION Pocket Mines Feasibility?
The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, size 2,000, generated with seed 20260808 by the game. View it on RustMaps from this page: identical size and seed give an identical map.
Tags
What do NON-PRODUCTION Pocket Mines Feasibility's tags signify?
These tags come from NON-PRODUCTION Pocket Mines Feasibility and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp2 (Max players): Room for 2; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs164530 (Build): Game build is 164530; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Which Boongarust filters show NON-PRODUCTION Pocket Mines Feasibility?
The Boongarust lists that take NON-PRODUCTION Pocket Mines Feasibility are: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server details
Performance of NON-PRODUCTION Pocket Mines Feasibility: does it hold up?
Average server fps over the last 48 hours was 236, with a low of 224. At its peak, it held 14,064 entities, including buildings and deployables. At its highest, memory consumption was 3,864 MB. What players call lag is low fps plus a rising entity count.
What's the location of NON-PRODUCTION Pocket Mines Feasibility?
No region comes from NON-PRODUCTION Pocket Mines Feasibility. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 51.91.74.194:25570.
How often is NON-PRODUCTION Pocket Mines Feasibility online?
NON-PRODUCTION Pocket Mines Feasibility is up as you read this. A restart happened about 19 days 5 hours ago, based on the uptime figure. 168 hours out of 168 across the last 7 full days. 100% uptime. It entered Boongarust's records on 13 September 2026.
Which Rust build does NON-PRODUCTION Pocket Mines Feasibility have?
On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2633 and build 164530. You must match the protocol to join; Steam updates it automatically.
Wipe info
What happens on wipe day at NON-PRODUCTION Pocket Mines Feasibility?
0 players was the average peak on recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
When does NON-PRODUCTION Pocket Mines Feasibility wipe?
The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 19 days 7 hours old.
Player counts
Ranking wise, where does NON-PRODUCTION Pocket Mines Feasibility place?
Player hours over seven days put NON-PRODUCTION Pocket Mines Feasibility at #15,950, in the top 69% of all ranked servers.
What's the player count on NON-PRODUCTION Pocket Mines Feasibility?
0 players are on NON-PRODUCTION Pocket Mines Feasibility at the moment, out of 2 slots. Averaged 0 players across the last week.
Join the server
How do you connect to NON-PRODUCTION Pocket Mines Feasibility?
Press F1 in Rust to open the console and enter client.connect 51.91.74.194:25570. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y.
Flag meanings are Facepunch's.