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Lost In Rust Test Server

64.40.8.191:29015checked 8m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 30%.

Players now0/?
7-day average0peak 2
Rank#7,178▲ 3653 places this week
Resets5new worlds this week
Next wipe–resets, no wipes

Power level

Players on it, from the Steam server list.

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Lost In Rust Test Server Pickle Rust EU Monthly
0Players now56
07-day average50
?Slots100
8Group limit–
vanillaGather ratevanilla
–Wipes–
–RegionEU

Reset receipt

Boongarust
Lost In Rust Test Server
64.40.8.191:29015
RESETPEAK
05.10 23:570*
04.10 20:170*
04.10 15:371*
03.10 23:050*
03.10 02:311*
30.09 22:510
29.09 00:221
28.09 02:290*
28.09 02:101
22.09 02:253
15.09 10:140
13.09 17:241
RESETS SEEN12
AVG CYCLE3.2 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Lost In Rust Test Server
Custom Map · 5000 · seed 1337

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304013:0022:0007:0016:0001:0010:00

The ranking

Up 3653 places on last week. Top 30% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
64.40.8.191:29015
Region
–
Max players
–
Group limit
8, the default
Wipe schedule
–
Last wipe
resets constantly
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are Lost In Rust Test Server's rules and configuration?

The name of Lost In Rust Test Server does not include a gather rate. It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.

What's the map on Lost In Rust Test Server?

A procedural map of 5,000 with seed 1337 is in use on Lost In Rust Test Server, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map. The map is called Custom Map.

Server tags

What do Lost In Rust Test Server's tags signify?

gmrust (Game mode): The usual Rust survival setup; mp0 (Max players): 0 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Running build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded listing, with plugins or settings altering the game are the tags Lost In Rust Test Server puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

What Boongarust lists feature Lost In Rust Test Server?

On these Boongarust lists you will find Lost In Rust Test Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

Performance of Lost In Rust Test Server: does it hold up?

Server fps held an average of 30 across the last 48 hours, minimum 30. The entity count reached 75,314: buildings, deployables and the rest of the world. At its highest, memory consumption was 4,389 MB. Lag, to players, means low fps and a growing entity count.

Where can you find Lost In Rust Test Server?

No region comes from Lost In Rust Test Server. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 64.40.8.191:29015.

How often is Lost In Rust Test Server online?

Online: Lost In Rust Test Server, at this moment. The uptime it reports suggests a restart around 2 days 10 hours ago. 144 hours out of 168 across the last 7 full days. 86% uptime. It entered Boongarust's records on 13 September 2026.

Which Rust build does Lost In Rust Test Server have?

Rust network protocol 2634 and build 166652 on Linux: that is Lost In Rust Test Server. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

Lost In Rust Test Server wipes on what schedule?

A new world arrives every few hours on Lost In Rust Test Server. No wipe schedule, and no reset of those is a wipe.

Player counts

Where does Lost In Rust Test Server sit in the rankings?

Ranked #7,178 on seven-day player hours, Lost In Rust Test Server is in the top 30% overall.

How many players are on Lost In Rust Test Server?

0 players are on Lost In Rust Test Server at the moment. It averaged 0 players over the last seven days and peaked at 2.

How to join

How do you connect to Lost In Rust Test Server?

Press F1 in Rust to open the console and enter client.connect 64.40.8.191:29015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp0GameMax players 0 players fit in.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Running build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.