Midlands [PVE] BradleyGuards and custom maps
OVR is 100 less its top share among ranked servers: top 15%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
64.40.9.169:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 1426 places on last week. Top 15% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 64.40.9.169:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 18:49 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does Midlands [PVE] BradleyGuards and custom maps use?
There is no gather rate in the name of Midlands [PVE] BradleyGuards and custom maps. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC on.
What's the map on Midlands [PVE] BradleyGuards and custom maps?
A procedural map of 4,250 with seed 1583848389 is in use on Midlands [PVE] BradleyGuards and custom maps, made by the game. View it on RustMaps from this page: identical size and seed give an identical map.
Server tags
How should you read the tags on Midlands [PVE] BradleyGuards and custom maps?
These tags come from Midlands [PVE] BradleyGuards and custom maps and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp100 (Max players): 100 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs167058 (Build): Build 167058; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^z (Modded): Modded listing, with plugins or settings altering the game; ^y (Carbon): Plugin framework: Carbon. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does Midlands [PVE] BradleyGuards and custom maps appear in Boongarust lists?
These Boongarust lists are a fit for Midlands [PVE] BradleyGuards and custom maps: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server details
Performance of Midlands [PVE] BradleyGuards and custom maps: does it hold up?
The 48-hour average was 30 server fps; the floor was 28. At its peak, it held 108,683 entities, including buildings and deployables. At its highest, memory consumption was 4,429 MB. Players feel lag when fps drops and entities pile up.
What's the location of Midlands [PVE] BradleyGuards and custom maps?
No region is published by Midlands [PVE] BradleyGuards and custom maps. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 64.40.9.169:28015.
What's the uptime like on Midlands [PVE] BradleyGuards and custom maps?
Midlands [PVE] BradleyGuards and custom maps is up as you read this. Its reported uptime points to a restart roughly 12 hours ago. Uptime over the last 7 full days came to 100%, 168 hours from 168. The first record Boongarust has is 13 September 2026.
Which Rust build does Midlands [PVE] BradleyGuards and custom maps have?
Rust network protocol 2634 and build 167058 on Linux: that is Midlands [PVE] BradleyGuards and custom maps. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
How does Midlands [PVE] BradleyGuards and custom maps handle wipe day?
Across recent wipes, the average peak was 4 players. The crowd on the latest wipe peaked 3 hours in. Half the peak held until the next wipe in 100% of recent wipes.
How often does Midlands [PVE] BradleyGuards and custom maps wipe?
With so few of Midlands [PVE] BradleyGuards and custom maps's wipes on record, its rhythm is unclear. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 6 days 9 hours old.
Population
What's Midlands [PVE] BradleyGuards and custom maps's rank among Rust servers?
Ranked #3,520 on seven-day player hours, Midlands [PVE] BradleyGuards and custom maps is in the top 15% overall.
How many players are on Midlands [PVE] BradleyGuards and custom maps?
1 players are on Midlands [PVE] BradleyGuards and custom maps at the moment, out of 100 slots. It averaged 1 players over the last seven days and peaked at 5. Over the last 48 hours, the busiest hour was 10:00 UTC, averaging 3 players.
How to join
How do you connect to Midlands [PVE] BradleyGuards and custom maps?
To connect, open the console with F1 in Rust and type client.connect 64.40.9.169:28015. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://discord.com/invite/tQetw4M.
Sticker sheet
Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y.
Flag meanings are Facepunch's.
