A Dev Shockbyte Server
OVR is 100 less its top share among ranked servers: top 68%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
64.58.124.176:21253
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 1649 places on last week. Top 68% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 64.58.124.176:21253
- Region
- –
- Max players
- 16
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 09:51 UTC
- Hostname
- –
- First seen
- 23 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does A Dev Shockbyte Server use?
The name of A Dev Shockbyte Server does not include a gather rate. Up to 8 players per group, the standard default. survival is the game mode, the default game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC off.
What's the map on A Dev Shockbyte Server?
The map on A Dev Shockbyte Server is procedural, size 4,500, generated with seed 50000 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.
Server tags
How should you read the tags on A Dev Shockbyte Server?
The game's server browser reads the tags A Dev Shockbyte Server publishes: gmrust (Game mode): Survival as Rust normally plays; mp16 (Max players): Room for 16; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Game build is 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): No region code on record; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): It is Modded: plugins or settings make the difference. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
What Boongarust lists feature A Dev Shockbyte Server?
These Boongarust lists are a fit for A Dev Shockbyte Server: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
How smooth is A Dev Shockbyte Server?
The 48-hour average was 139 server fps; the floor was 9. The entity count reached 116,998: buildings, deployables and the rest of the world. Memory use peaked at 4,815 MB. Players feel lag when fps drops and entities pile up.
What's the physical location of A Dev Shockbyte Server?
No region comes from A Dev Shockbyte Server. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 64.58.124.176:21253.
How reliable is A Dev Shockbyte Server?
Offline now, A Dev Shockbyte Server was last seen 25 hours ago. The uptime it reports suggests a restart around 23 hours ago. Uptime over the last 7 full days came to 60%, 100 hours from 168. 23 September 2026 is when Boongarust first spotted it.
What Rust version is A Dev Shockbyte Server using?
Rust network protocol 2634 and build 166652 on Linux: that is A Dev Shockbyte Server. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
How does A Dev Shockbyte Server handle wipe day?
Across recent wipes, the average peak was 1 players. 1 hours after the latest wipe, the crowd hit its peak. In 0% of recent wipes, half the peak was the floor until the next wipe. Where it failed to hold, the crowd sank below half by day 2.
How often does A Dev Shockbyte Server wipe?
No next wipe to predict here. A Dev Shockbyte Server goes at irregular times. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 5 hours ago this server built its current world.
Population
What's A Dev Shockbyte Server's rank among Rust servers?
Player hours over seven days put A Dev Shockbyte Server at #16,004, in the top 68% of all ranked servers.
What's the player count on A Dev Shockbyte Server?
Down right now: A Dev Shockbyte Server, last spotted 25 hours back. The average over the last seven days was 0 players, with a peak of 1.
How to join
How can you get into A Dev Shockbyte Server?
To connect, open the console with F1 in Rust and type client.connect 64.58.124.176:21253. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.