4Netplayers Rust Server
OVR is 100 less its top share among ranked servers: top 70%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
65.109.20.244:40100
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 6509 places on last week. Top 70% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 65.109.20.244:40100
- Region
- –
- Max players
- 16
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 03:29 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are 4Netplayers Rust Server's rules and configuration?
The name of 4Netplayers Rust Server does not include a gather rate. It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.
What's the map on 4Netplayers Rust Server?
4Netplayers Rust Server uses a procedural map of 3,950 that the game generates with seed 796949041. You can see it on RustMaps from this page, as the same size and seed make the same map.
Tags
How should you read the tags on 4Netplayers Rust Server?
gmvanilla (Game mode): Vanilla, straight up; mp16 (Max players): Slot count: 16; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Running build 166652; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference are the tags 4Netplayers Rust Server puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Which Boongarust filters show 4Netplayers Rust Server?
These Boongarust lists are a fit for 4Netplayers Rust Server: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
How smooth is 4Netplayers Rust Server?
The 48-hour average was 30 server fps; the floor was 26. At its peak, it held 91,094 entities, including buildings and deployables. It drew as much as 3,047 MB of memory. Lag, to players, means low fps and a growing entity count.
What's the physical location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 65.109.20.244:40100.
What's the uptime like on 4Netplayers Rust Server?
4Netplayers Rust Server is up as you read this. The uptime it reports suggests a restart around 2 days 6 hours ago. 168 hours out of 168 across the last 7 full days. 100% uptime. The first record Boongarust has is 19 September 2026.
Which Rust build does 4Netplayers Rust Server have?
Rust network protocol 2634 and build 166652 on Linux: that is 4Netplayers Rust Server. Steam keeps your game updated; you need the same protocol to connect.
Wipe times
Wipe day at 4Netplayers Rust Server: what's it like?
Across recent wipes, the average peak was 1 players. Peak crowd on the latest wipe came 0 hours after it. In 0% of recent wipes, half the peak was the floor until the next wipe. If it did not hold, half the peak was gone by day 2.
4Netplayers Rust Server wipes on what schedule?
4Netplayers Rust Server wipes when it feels like it, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world you are on was made 2 days 8 hours.
Population
Ranking wise, where does 4Netplayers Rust Server place?
Player hours over seven days put 4Netplayers Rust Server at #16,537, in the top 70% of all ranked servers.
How many players are on 4Netplayers Rust Server?
0 players are on 4Netplayers Rust Server at the moment, out of 16 slots. Averaged 0 players across the last week.
Join the server
How can you get into 4Netplayers Rust Server?
To connect, open the console with F1 in Rust and type client.connect 65.109.20.244:40100. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp16,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.