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Deep Sea Sask

66.51.98.56:28045checked 10m ago

monthly wipes moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/50
0% full
7-day average0peak –
Rank#16,330▼ 219 places this week
Last wipe15d 18hmonthly schedule
Next wipe28d 3hThu 5 Nov, 19:00 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now109
07-day average200
50Slots200
8Group limit30
vanillaGather ratevanilla
monthlyWipesmonthly
–Region–

Wipe receipt

Boongarust
Deep Sea Sask
66.51.98.56:28045
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
NEXT WIPE05.11 19:00
SCHEDULEMONTHLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Deep Sea Sask
Procedural Map · 3400 · seed 1410202462

Open on RustMaps

Next wipe Thursday 5 November · 19:00 UTC In 28d 3h. The force wipe

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

02040608016:0001:0010:0020:0005:0014:00

The ranking

Down 219 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Spec sheet

Address
66.51.98.56:28045
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
monthly
Last wipe
22 Sep 2026, 21:05 UTC
Hostname
–
First seen
1 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Deep Sea Sask use?

The name of Deep Sea Sask does not include a gather rate. The group limit is 8 players, as the game defaults. It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on Deep Sea Sask?

The map on Deep Sea Sask is procedural, size 3,400, generated with seed 1410202462 by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Tags

How should you read the tags on Deep Sea Sask?

These tags come from Deep Sea Sask and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp50 (Max players): Room for 50; ts8 (Group limit): The game default: 8 to a team; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^m (Monthly): Facepunch's force wipe brings the monthly reset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature Deep Sea Sask?

The Boongarust lists that take Deep Sea Sask are: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server info

Performance of Deep Sea Sask: does it hold up?

The 48-hour average was 60 server fps; the floor was 60. Buildings, deployables and everything else added up to as many as 61,142 entities. It drew as much as 3,412 MB of memory. Lag, to players, means low fps and a growing entity count.

What's the physical location of Deep Sea Sask?

No region is published by Deep Sea Sask. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 66.51.98.56:28045.

How reliable is Deep Sea Sask?

Right now Deep Sea Sask is live. The uptime it reports suggests a restart around 6 days 23 hours ago. Last 6 full days: 100% uptime, with 144 hours up out of 144. It entered Boongarust's records on 1 October 2026.

What Rust version is Deep Sea Sask using?

On Linux, Deep Sea Sask runs Rust network protocol 2633 and build 165217. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe times

How often does Deep Sea Sask wipe?

An estimate from the force wipe gives Deep Sea Sask's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. Its world is 15 days 18 hours old. Its tags say it wipes monthly.

Population

Where does Deep Sea Sask sit in the rankings?

Player hours over seven days put Deep Sea Sask at #16,330, in the top 69% of all ranked servers.

How many players are on Deep Sea Sask?

Deep Sea Sask is showing 0 players on 50 slots right now. Averaged 0 players across the last week.

How to join

How can you get into Deep Sea Sask?

To connect, open the console with F1 in Rust and type client.connect 66.51.98.56:28045. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp50GameMax players Room for 50.
ts8GameGroup limit The game default: 8 to a team.
v2633GameProtocol Your game version must equal protocol 2633 to get in.
cs165217GameBuild Build 165217.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code The region code is missing.
^mWipe scheduleMonthly Facepunch's force wipe brings the monthly reset.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.