[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
OVR is 100 less its top share among ranked servers: top 6%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
66.51.99.119:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 1551 places on last week. Top 6% of all ranked servers, top 12% in NA. Daily; 1 is best.
In its own words
Jump into Relic Evo for a thrilling PvE journey where adventure and progression go hand in hand. - No player/base damage - No Decay and No Upkeep - Roaming Zombies in all areas of the map - Digital marketplace to purchase items - A leveling system with prestige capability and playtime ranks with perks that integrate with our custom questing system - Upgrading your weapons and armor at our gunsmith
Spec sheet
- Address
- 66.51.99.119:28015
- Region
- NA
- Max players
- 100
- Group limit
- 30 max
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:32 UTC
- Hostname
- evo.relicpve.com
- First seen
- 1 Oct 2026
- Operator · relicpve.com
- [PvE] Relic | No Killing | No... 60/300 · [PvE] Relic Europe | No Killing... 17/200 · [PvE] Relic Evo | Zombies | No... 3/100
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing use?
No gather rate appears in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. 30 players can group up. roleplay is the game mode, roleplay rules with towns and jobs. Modded in the browser is where it appears: plugins or settings change how the game plays. Oxide plugins are running on it. VAC is on: Valve's anti-cheat is running.
What's the map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A procedural map of 4,500 with seed 92507869 is in use on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.
Tags
What do [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's tags signify?
These tags come from [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp100 (Max players): 100 players fit in; ts30 (Group limit): 30 is the team limit; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166652 (Build): Game build is 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^m (Monthly): The calendar is monthly: one wipe with the force wipe; ^r (Roleplay): This one is for roleplay; ^p (PvE): PvE: other players are not the danger, the world is; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded listing, with plugins or settings altering the game; NA (North America): Browser listing: North America. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
What Boongarust lists feature [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
On these Boongarust lists you will find [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Top modded Rust servers, Best Rust PvE servers, Rust roleplay servers, Rust servers with zombies and North America Rust servers. It appears on the server list when you filter by: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Who's in charge of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
3 other servers we track share the relicpve.com hostname [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, so the same operator most likely runs them all.
Server info
Performance of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: does it hold up?
Average server fps over the last 48 hours was 60, with a low of 60. The entity count reached 117,884: buildings, deployables and the rest of the world. At its highest, memory consumption was 6,868 MB. Lag, to players, means low fps and a growing entity count.
What's the physical location of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The NA tag is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing uses to list itself in North America. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 66.51.99.119:28015.
What's the uptime like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up as you read this. A restart happened about 3 days 14 hours ago, based on the uptime figure. 168 hours out of 168 across the last 7 full days. 100% uptime. It entered Boongarust's records on 1 October 2026.
Which Rust build does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing have?
On Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; you need the same protocol to connect.
Wipe times
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes on what schedule?
The estimate for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, and every Rust server wipes then. The world you are on was made 7 days 8 hours. Its tags carry a monthly wipe schedule.
Player counts
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?
Ranked #1,426 on the week's player hours, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sits in the top 6% overall and #226 in North America.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing busy?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is showing 5 players on 100 slots right now. The average over the last seven days was 6 players, with a peak of 14. Over the last 48 hours, the busiest hour was 19:00 UTC, averaging 12 players.
How to join
How can you get into [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Press F1 in Rust to open the console and enter client.connect 66.51.99.119:28015. Or click Launch Rust here, which uses Steam to open the game and join. You can find its website at https://relicpve.com.
Sticker sheet
Every tag it publishes, and what it means. Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs166652,ts30,^o^z.
Flag meanings are Facepunch's.
