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Renzo Rust - In Development

NA66.51.99.76:28025checked 7m ago

weekly wipes moddedcarbon
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/50
0% full
7-day average0peak –
Rank#16,709▼ 1123 places this week
Last wipe2d 3hweekly schedule
Next wipe1d 20hFri 9 Oct, 20:07 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Renzo Rust - In Development Rust Degens - US Vanilla | Fridays
0Players now8
07-day average20
50Slots150
8Group limit8
vanillaGather ratevanilla
weeklyWipesweekly
NARegionNA

Wipe receipt

Boongarust
Renzo Rust - In Development
66.51.99.76:28025
WIPEDPEAK
05.10 20:060
02.10 20:070
01.10 18:13 FW0
28.09 20:060
25.09 20:060
21.09 20:060
18.09 20:060
14.09 20:070
WIPES SEEN8
AVG CYCLE3 DAYS
NEXT WIPE09.10 20:07
SCHEDULEWEEKLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Renzo Rust - In Development
Procedural Map · 2500 · seed 1826895022

Open on RustMaps

Next wipe Friday 9 October · 20:07 UTC In 1d 20h. Every Monday at 20:06 and every Friday at 20:07 UTC · high confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

02040608000:0009:0018:0004:0013:0022:00

The ranking

Down 1123 places on last week. Top 70% of all ranked servers, top 84% in NA. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Spec sheet

Address
66.51.99.76:28025
Region
NA
Max players
50
Group limit
8, the default
Wipe schedule
weekly
Last wipe
5 Oct 2026, 20:06 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Renzo Rust - In Development use?

No gather rate appears in the name of Renzo Rust - In Development. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Carbon plugins in use. VAC is on: Valve's anti-cheat is running.

What's the map on Renzo Rust - In Development?

Renzo Rust - In Development uses a procedural map of 2,500 that the game generates with seed 1826895022. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

How should you read the tags on Renzo Rust - In Development?

These tags come from Renzo Rust - In Development and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp50 (Max players): 50 players fit in; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Game build is 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): No region code on record; ^w (Weekly): Wipes every seven days; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Carbon handles the plugins here; NA (North America): The server browser files it under North America. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

What Boongarust lists feature Renzo Rust - In Development?

The Boongarust lists that take Renzo Rust - In Development are: Top modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Server info

Performance of Renzo Rust - In Development: does it hold up?

The 48-hour average was 59 server fps; the floor was 36. The entity count reached 28,739: buildings, deployables and the rest of the world. It drew as much as 2,466 MB of memory. Lag, to players, means low fps and a growing entity count.

Where can you find Renzo Rust - In Development?

With its NA tag, Renzo Rust - In Development lists itself in North America. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 66.51.99.76:28025.

How reliable is Renzo Rust - In Development?

Online: Renzo Rust - In Development, at this moment. A restart happened about 2 days 2 hours ago, based on the uptime figure. 168 hours out of 168 across the last 7 full days. 100% uptime. The first record Boongarust has is 13 September 2026.

Which Rust build does Renzo Rust - In Development have?

On Linux, Renzo Rust - In Development runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.

Wipe info

How does Renzo Rust - In Development handle wipe day?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd hit its peak.

Renzo Rust - In Development wipes on what schedule?

Renzo Rust - In Development follows a every Monday at 20:06 and every Friday at 20:07 UTC wipe rhythm. Expect the next wipe on Friday 9 October at 20:07 UTC. Its world is 2 days 3 hours old. Its tags say it wipes weekly.

Population

Ranking wise, where does Renzo Rust - In Development place?

Ranked #16,709 on the week's player hours, Renzo Rust - In Development sits in the top 70% overall and #1,671 in North America.

What's the player count on Renzo Rust - In Development?

Right now, 0 players are on Renzo Rust - In Development, which has 50 slots. It averaged 0 players over the last seven days.

How to join

How can you get into Renzo Rust - In Development?

To connect, open the console with F1 in Rust and type client.connect 66.51.99.76:28025. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://discord.com/invite/u7StnUcXSR.

Sticker sheet

Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs166652,ts8.

gmrustGameGame mode The usual Rust survival setup.
mp50GameMax players 50 players fit in.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs166652GameBuild Game build is 166652.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code No region code on record.
^wWipe scheduleWeekly Wipes every seven days.
^zMods and accessModded It is Modded: plugins or settings make the difference.
^yMods and accessCarbon Carbon handles the plugins here.
NARegionNorth America The server browser files it under North America.

Flag meanings are Facepunch's.