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Test Server for Halo and Red

74.91.123.202:28015checked 13m ago

Join the server

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/10
0% full
7-day average0peak –
Rank#16,608▼ 10719 places this week
Last wipe5d 4hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123404:0009:0015:0020:0002:0007:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

Test Server for Halo and Red Rusty Moose |EU Monthly|
0Players now258
07-day average504
10Slots275
8Group limit12
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
Test Server for Halo and Red
74.91.123.202:28015
WIPEDPEAK
03.10 04:350
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Test Server for Halo and Red
Procedural Map · 2500 · seed 7005454

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

05010015020004:0009:0015:0020:0002:0007:00

The ranking

Down 10719 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k26 Sep28 Sep1 Oct3 Oct6 Oct8 Oct

Spec sheet

Address
74.91.123.202:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 04:35 UTC
Hostname
–
First seen
26 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Test Server for Halo and Red use?

The name of Test Server for Halo and Red does not include a gather rate. The group limit is 8 players, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Listed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is running.

What's the map on Test Server for Halo and Red?

A procedural map of 2,500 with seed 7005454 is in use on Test Server for Halo and Red, made by the game. View it on RustMaps from this page: identical size and seed give an identical map.

Server tags

What are the tags on Test Server for Halo and Red for?

These tags come from Test Server for Halo and Red and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp10 (Max players): 10 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show Test Server for Halo and Red?

The Boongarust lists that take Test Server for Halo and Red are: The busiest community servers in Rust. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server info

Is Test Server for Halo and Red laggy?

Server fps held an average of 92 across the last 48 hours, minimum 44. At its peak, it held 26,012 entities, including buildings and deployables. Memory use peaked at 1,329 MB. Players feel lag when fps drops and entities pile up.

Where can you find Test Server for Halo and Red?

No region is published by Test Server for Halo and Red. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 74.91.123.202:28015.

What's the uptime like on Test Server for Halo and Red?

Online: Test Server for Halo and Red, at this moment. Its reported uptime points to a restart roughly 26 hours ago. Last 7 full days: 70% uptime, with 118 hours up out of 168. The first record Boongarust has is 26 September 2026.

Which Rust build does Test Server for Halo and Red have?

Rust network protocol 2634 and build 166652 on Windows: that is Test Server for Halo and Red. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

Wipe day at Test Server for Halo and Red: what's it like?

0 players was the average peak on recent wipes. Peak crowd on the latest wipe came 0 hours after it.

Test Server for Halo and Red wipes on what schedule?

Test Server for Halo and Red's wipes are too few on record to show a rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 5 days 4 hours old.

Player counts

Where does Test Server for Halo and Red sit in the rankings?

Ranked #16,608 on seven-day player hours, Test Server for Halo and Red is in the top 70% overall.

How many players are on Test Server for Halo and Red?

Test Server for Halo and Red is showing 0 players on 10 slots right now. Averaged 0 players across the last week.

How to join

How can you get into Test Server for Halo and Red?

To connect, open the console with F1 in Rust and type client.connect 74.91.123.202:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8.

gmrustGameGame mode Survival as Rust normally plays.
mp10GameMax players 10 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs166652GameBuild Build 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.

Flag meanings are Facepunch's.