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CRYMAP_TEST

78.24.41.96:28025checked 1d ago

biweekly wipes vanillamoddedcarbon
Join the server

OVR is 100 less its top share among ranked servers: top 26%.

Players now1/20
5% full
7-day average0peak 4
Rank#6,184▲ 399 places this week
Last wipe1d 1hbiweekly schedule
Next wipe12d 22hTue 20 Oct, 22:30 UTC

Power level

Players on it, from the Steam server list.

AveragePeakWipe
0123401:0005:0009:0014:0018:0022:00Wiped Tue 6 Oct, 22:30 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

1Players now2
07-day average4
20Slots100
8Group limit8
vanillaGather ratevanilla
biweeklyWipesbiweekly
–RegionEA

Wipe receipt

Boongarust
CRYMAP_TEST
78.24.41.96:28025
WIPEDPEAK
06.10 22:300*
03.10 19:271
01.10 17:57 FW3
30.09 20:183
18.09 09:063
14.09 18:173
WIPES SEEN6
AVG CYCLE4.4 DAYS
NEXT WIPE20.10 22:30
SCHEDULEBIWEEKLY
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of CRYMAP_TEST
Procedural Map · 2000 · seed 31756

Open on RustMaps

Next wipe Tuesday 20 October · 22:30 UTC In 12d 22h. Its biweekly schedule tag · low confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

Server fpsWipe
05010015020001:0005:0009:0014:0018:0022:00Wiped Tue 6 Oct, 22:30 UTCWIPE

The ranking

Up 399 places on last week. Top 26% of all ranked servers. Daily; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
78.24.41.96:28025
Region
–
Max players
20
Group limit
8, the default
Wipe schedule
biweekly
Last wipe
6 Oct 2026, 22:30 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are CRYMAP_TEST's rules and configuration?

The name of CRYMAP_TEST does not include a gather rate. It uses the default group size of 8 players. It plays as build & creative, no gathering, just sandbox building. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Carbon. Vanilla is its own label: as Facepunch intended: standard rates, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

What's the map on CRYMAP_TEST?

A procedural map of 2,000 with seed 31756 is in use on CRYMAP_TEST, made by the game. View it on RustMaps from this page: identical size and seed give an identical map.

Server tags

How should you read the tags on CRYMAP_TEST?

The game's server browser reads the tags CRYMAP_TEST publishes: gmrust (Game mode): The usual Rust survival setup; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Game build is 166652; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record; ^b (Biweekly): Wipes come round every fortnight; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^c (Creative): Creative sandbox: build freely, nothing to gather; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.

What Boongarust lists feature CRYMAP_TEST?

On these Boongarust lists you will find CRYMAP_TEST: Top modded Rust servers, Rust build and creative servers and Busiest Rust creative servers. It appears on the server list when you filter by: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Server info

Is CRYMAP_TEST laggy?

The 48-hour average was 196 server fps; the floor was 181. At its peak, it held 21,589 entities, including buildings and deployables. At its highest, memory consumption was 2,317 MB. Players feel lag when fps drops and entities pile up.

What's the physical location of CRYMAP_TEST?

No region is published by CRYMAP_TEST. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 78.24.41.96:28025.

What's the uptime like on CRYMAP_TEST?

Offline now, CRYMAP_TEST was last seen 25 hours ago. The uptime it reports suggests a restart around 3 days 2 hours ago. 138 hours out of 168 across the last 7 full days. 82% uptime. 13 September 2026 is when Boongarust first spotted it.

Which Rust build does CRYMAP_TEST have?

On Linux, CRYMAP_TEST runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.

Wipe info

How does CRYMAP_TEST handle wipe day?

Across recent wipes, the average peak was 2 players. The crowd on the latest wipe peaked 0 hours in. Half the peak held until the next wipe in 50% of recent wipes. If it did not hold, half the peak was gone by day 1.

How often does CRYMAP_TEST wipe?

The prediction goes by its tag, because too few of CRYMAP_TEST's wipes are on record to confirm the schedule. Expect the next wipe on Tuesday 20 October at 22:30 UTC. The world you are on was made 25 hours. Its tags list a wipe every two weeks.

Player counts

What's CRYMAP_TEST's rank among Rust servers?

In the top 26% of all ranked servers, CRYMAP_TEST is #6,184 on player hours over the last seven days.

How many players are on CRYMAP_TEST?

Down right now: CRYMAP_TEST, last spotted 25 hours back. The average over the last seven days was 0 players, with a peak of 4. The busiest time in the last 48 hours was 18:00 UTC, with an average of 3 players.

Join the server

How can you get into CRYMAP_TEST?

To connect, open the console with F1 in Rust and type client.connect 78.24.41.96:28025. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp20,ptrak,$r?,v2634,^z,^y,^b,^v,^c,gmrust,cs166652,ts8.

gmrustGameGame mode The usual Rust survival setup.
mp20GameMax players Slot count: 20.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Game build is 166652.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code No region code on record.
^bWipe scheduleBiweekly Wipes come round every fortnight.
^vDifficultyVanilla As Facepunch intended: standard rates, no kits, no extra rules.
^cGameplayCreative Creative sandbox: build freely, nothing to gather.
^zMods and accessModded It is Modded: plugins or settings make the difference.
^yMods and accessCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.