Facepunch Playtest
Join the serverOVR is 100 less its top share among ranked servers: top 46%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
79.137.98.20:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 6157 places on last week. Top 46% of all ranked servers. Daily; 1 is best.
In its own words
This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging
Spec sheet
- Address
- 79.137.98.20:28015
- Region
- –
- Max players
- –
- Group limit
- 100 max
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 17:40 UTC
- Hostname
- facepunchplaytest.playrust.com
- First seen
- 13 Sep 2026
- Operator · playrust.com
- [EU] Facepunch 15 113/300 · [EA] Facepunch 2 50/300 · [EU East] Facepunch 5 45/350 · [EU East] Facepunch 4 32/350 · [EU East] Facepunch 7 25/300 · [EU] Facepunch Staging Softcore Small 23/250 · [EU East] Facepunch 2 20/400 · [EU] Facepunch Premium 1 18/350
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What are Facepunch Playtest's rules and configuration?
There is no gather rate in the name of Facepunch Playtest. The group limit is 100 players. It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. You find it in the Official tab in-game. VAC is on: Valve's anti-cheat is running.
What's the map on Facepunch Playtest?
The map on Facepunch Playtest is procedural, size 4,500, generated with seed 1377699477 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page.
Tags
What are the tags on Facepunch Playtest for?
The game's server browser reads the tags Facepunch Playtest publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as Rust normally plays; mp0 (Max players): Room for 0; ts100 (Group limit): No more than 100 to a team; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166722 (Build): Game build is 166722; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): Region code left blank. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Where does Facepunch Playtest appear in Boongarust lists?
These Boongarust lists are a fit for Facepunch Playtest: Official Rust servers, busiest first. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last week; Boxes: Official only.
Who's in charge of Facepunch Playtest?
124 other servers we track share the playrust.com hostname Facepunch Playtest publishes, so the same operator most likely runs them all.
Server details
How smooth is Facepunch Playtest?
Server fps held an average of 40 across the last 48 hours, minimum 33. At its peak, it held 396,630 entities, including buildings and deployables. It drew as much as 13,299 MB of memory. What players call lag is low fps plus a rising entity count.
What's the physical location of Facepunch Playtest?
From Facepunch Playtest, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 79.137.98.20:28015.
What's the uptime like on Facepunch Playtest?
Right now Facepunch Playtest is live. A restart happened about 2 days 17 hours ago, based on the uptime figure. Uptime over the last 7 full days came to 100%, 168 hours from 168. The first record Boongarust has is 13 September 2026.
Which Rust build does Facepunch Playtest have?
Rust network protocol 2634 and build 166722 on Windows: that is Facepunch Playtest. You must match the protocol to join; Steam updates it automatically.
Wipe times
Wipe day at Facepunch Playtest: what's it like?
9 players was the average peak on recent wipes. 0 hours after the latest wipe, the crowd hit its peak. In 0% of recent wipes, half the peak was the floor until the next wipe. Where it failed to hold, the crowd sank below half by day 1.
When does Facepunch Playtest wipe?
Facepunch Playtest wipes when it feels like it, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 16 hours ago this server built its current world.
Player counts
Where does Facepunch Playtest sit in the rankings?
In the top 46% of all ranked servers, Facepunch Playtest is #10,927 on player hours over the last seven days.
How many players are on Facepunch Playtest?
Facepunch Playtest has 0 players on it right now. It averaged 0 players over the last seven days and peaked at 1. It was busiest at 10:00 UTC in the last 48 hours, with 0 players on average.
Join the server
How can you get into Facepunch Playtest?
To connect, open the console with F1 in Rust and type client.connect 79.137.98.20:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp0,ptrak,$r?,v2634,gmrust,cs166722,ts100.
Flag meanings are Facepunch's.