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replays

79.165.151.88:28082checked 1d ago

Join the server

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/1
0% full
7-day average0peak –
Rank#15,895ranked on player hours
Last wipe1d 2hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now405
07-day average489
1Slots400
8Group limit12
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
replays
79.165.151.88:28082
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k8 Oct9 Oct

Spec sheet

Address
79.165.151.88:28082
Region
–
Max players
1
Group limit
8, the default
Wipe schedule
–
Last wipe
8 Oct 2026, 09:41 UTC
Hostname
–
First seen
8 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does replays use?

There is no gather rate in the name of replays. The group limit is 8 players, as the game defaults. survival is the game mode, the default game of gathering, building and raiding. PvP and raiding are enabled. You see it under Community in the browser: it is a community server. VAC is on: Valve's anti-cheat is running.

What's the map on replays?

The map on replays is procedural, created by the game.

Tags

How should you read the tags on replays?

These tags come from replays and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp1 (Max players): 1 players fit in; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs167058 (Build): Running build 167058; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show replays?

On these Boongarust lists you will find replays: The busiest community servers in Rust. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

Where can you find replays?

From replays, there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 79.165.151.88:28082.

How reliable is replays?

replays is down, with the last sighting 26 hours ago. It entered Boongarust's records on 8 October 2026.

Which Rust build does replays have?

Rust network protocol 2634 and build 167058 on Windows: that is replays. You must match the protocol to join; Steam updates it automatically.

Wipe info

How often does replays wipe?

The record holds too few of replays's wipes to tell its rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. Its world is 26 hours old.

Population

What's replays's rank among Rust servers?

Player hours over seven days put replays at #15,895, in the top 70% of all ranked servers.

What's the player count on replays?

replays last showed life 26 hours ago; it is offline now. Averaged 0 players across the last week.

How to join

How can you get into replays?

To connect, open the console with F1 in Rust and type client.connect 79.165.151.88:28082. You can also use Launch Rust on this page to open Rust via Steam and connect.

Sticker sheet

Every tag it publishes, and what it means. Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8.

gmrustGameGame mode Survival as Rust normally plays.
mp1GameMax players 1 players fit in.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs167058GameBuild Running build 167058.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.

Flag meanings are Facepunch's.