Event Testing
OVR is 100 less its top share among ranked servers: top 71%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
82.215.64.19:28024
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 156 places on last week. Top 71% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 82.215.64.19:28024
- Region
- –
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 15 Sep 2026, 20:07 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are Event Testing's rules and configuration?
There is no gather rate in the name of Event Testing. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on Event Testing?
A procedural map of 4,800 with seed 1337 is in use on Event Testing, made by the game. View it on RustMaps from this page: identical size and seed give an identical map. The map is called Custom Map.
Server tags
How should you read the tags on Event Testing?
These tags come from Event Testing and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp0 (Max players): Room for 0; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs163794 (Build): Build 163794; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Which Boongarust filters show Event Testing?
These Boongarust lists are a fit for Event Testing: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server info
What's the location of Event Testing?
From Event Testing, there is no region. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 82.215.64.19:28024.
How reliable is Event Testing?
Event Testing is down, with the last sighting 21 days 18 hours ago. Last 7 full days: 0% uptime, with 0 hours up out of 168. It entered Boongarust's records on 15 September 2026.
What Rust version is Event Testing using?
On Linux, Event Testing runs Rust network protocol 2633 and build 163794. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
How often does Event Testing wipe?
With so few of Event Testing's wipes on record, its rhythm is unclear. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. The world you are on was made 23 days 4 hours.
Player counts
Ranking wise, where does Event Testing place?
In the top 71% of all ranked servers, Event Testing is #15,471 on player hours over the last seven days.
Is Event Testing busy?
Event Testing last showed life 21 days 18 hours ago; it is offline now.
Join the server
What's the process to join Event Testing?
Press F1 in Rust to open the console and enter client.connect 82.215.64.19:28024. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp0,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z.
Flag meanings are Facepunch's.