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4Netplayers Jungle Server Test

82.223.22.21:23400checked 18m ago

moddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 23%.

Players now0/10
0% full
7-day average0peak 2
Rank#5,392▲ 4749 places this week
Last wipe6d 23hno schedule published
Next wipe28d 0hThu 5 Nov, 19:00 UTC

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

4Netplayers Jungle Server Test Survivors.gg | 2 x Vanilla | Monthly
0Players now112
07-day average202
10Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
4Netplayers Jungle Server Test
82.223.22.21:23400
WIPEDPEAK
01.10 19:03 FW1
WIPES SEEN1
NEXT WIPE05.11 19:00
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of 4Netplayers Jungle Server Test
Procedural Map · 6000 · seed 1234567890

Open on RustMaps

Next wipe Thursday 5 November · 19:00 UTC In 28d 0h. The force wipe · high confidence

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304019:0004:0013:0022:0007:0016:00

The ranking

Up 4749 places on last week. Top 23% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Spec sheet

Address
82.223.22.21:23400
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 19:03 UTC
Hostname
–
First seen
29 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are 4Netplayers Jungle Server Test's rules and configuration?

No gather rate appears in the name of 4Netplayers Jungle Server Test. Up to 8 players per group, the standard default. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on 4Netplayers Jungle Server Test?

A procedural map of 6,000 with seed 1234567890 is in use on 4Netplayers Jungle Server Test, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

How should you read the tags on 4Netplayers Jungle Server Test?

The game's server browser reads the tags 4Netplayers Jungle Server Test publishes: gmvanilla (Game mode): Vanilla, straight up; mp10 (Max players): 10 players fit in; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167058 (Build): Running build 167058; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

What Boongarust lists feature 4Netplayers Jungle Server Test?

These Boongarust lists are a fit for 4Netplayers Jungle Server Test: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server details

How smooth is 4Netplayers Jungle Server Test?

The 48-hour average was 30 server fps; the floor was 30. At its peak, it held 201,461 entities, including buildings and deployables. Memory use peaked at 4,238 MB. Players feel lag when fps drops and entities pile up.

What's the location of 4Netplayers Jungle Server Test?

No region is published by 4Netplayers Jungle Server Test. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. Connect at 82.223.22.21:23400.

What's the uptime like on 4Netplayers Jungle Server Test?

4Netplayers Jungle Server Test is up as you read this. A restart happened about 12 hours ago, based on the uptime figure. Last 7 full days: 100% uptime, with 168 hours up out of 168. 29 September 2026 is when Boongarust first spotted it.

What Rust version is 4Netplayers Jungle Server Test using?

On Linux, 4Netplayers Jungle Server Test runs Rust network protocol 2634 and build 167058. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

What happens on wipe day at 4Netplayers Jungle Server Test?

Recent wipes peaked at 1 players on average. Peak crowd on the latest wipe came 0 hours after it.

4Netplayers Jungle Server Test wipes on what schedule?

4Netplayers Jungle Server Test wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is next, and every Rust server wipes with it. Its world is 6 days 23 hours old.

Population

Where does 4Netplayers Jungle Server Test sit in the rankings?

In the top 23% of all ranked servers, 4Netplayers Jungle Server Test is #5,392 on player hours over the last seven days.

Is 4Netplayers Jungle Server Test busy?

4Netplayers Jungle Server Test is showing 0 players on 10 slots right now. It averaged 0 players over the last seven days and peaked at 2. It was busiest at 10:00 UTC in the last 48 hours, with 1 players on average.

Join the server

How do you connect to 4Netplayers Jungle Server Test?

Press F1 in Rust to open the console and enter client.connect 82.223.22.21:23400. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z.

gmvanillaGameGame mode Vanilla, straight up.
mp10GameMax players 10 players fit in.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs167058GameBuild Running build 167058.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.