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Test

84.166.200.68:28015checked 20d ago

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OVR is 100 less its top share among ranked servers.

Players now0/10
0% full
7-day average0peak –
Rank#15,439ranked on player hours
Last wipe24d 12hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now155
07-day average502
10Slots200
8Group limit12
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
Test
84.166.200.68:28015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Spec sheet

Address
84.166.200.68:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
13 Sep 2026, 16:10 UTC
Hostname
–
First seen
16 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Test use?

There is no gather rate in the name of Test. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. PvP and raiding are enabled. You see it under Community in the browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on Test?

The map on Test is procedural, created by the game.

Tags

How should you read the tags on Test?

gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): 10 players fit in; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs163794 (Build): Game build is 163794; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): Region code left blank are the tags Test puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show Test?

These Boongarust lists are a fit for Test: The busiest community servers in Rust. It appears on the server list when you filter by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server info

What's the location of Test?

No region comes from Test. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 84.166.200.68:28015.

What's the uptime like on Test?

Test is down, with the last sighting 20 days 8 hours ago. 0 hours out of 168 across the last 7 full days. 0% uptime. The first record Boongarust has is 16 September 2026.

Which Rust build does Test have?

On Windows, Test runs Rust network protocol 2633 and build 163794. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

When does Test wipe?

With so few of Test's wipes on record, its rhythm is unclear. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. Its world is 24 days 12 hours old.

Population

Ranking wise, where does Test place?

Ranked #15,439 on seven-day player hours, Test is in the top – overall.

What's the player count on Test?

Down right now: Test, last spotted 20 days 8 hours back.

Join the server

How do you connect to Test?

Press F1 in Rust to open the console and enter client.connect 84.166.200.68:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8.

gmrustGameGame mode The usual Rust survival setup.
mp10GameMax players 10 players fit in.
ts8GameGroup limit Default team size is 8.
v2633GameProtocol Your game version must equal protocol 2633 to get in.
cs163794GameBuild Game build is 163794.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code Region code left blank.

Flag meanings are Facepunch's.