Rust Server by nitrado.net
OVR is 100 less its top share among ranked servers: top 61%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
85.190.161.241:11500
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 6713 places on last week. Top 61% of all ranked servers. Daily; 1 is best.
Spec sheet
- Address
- 85.190.161.241:11500
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Sep 2026, 18:45 UTC
- Hostname
- –
- First seen
- 22 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings does Rust Server by nitrado.net use?
There is no gather rate in the name of Rust Server by nitrado.net. The group limit is 8 players, as the game defaults. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. You see it under Community in the browser: it is a community server. The server has VAC on.
What's the map on Rust Server by nitrado.net?
A procedural map of 3,500 with seed 6738 is in use on Rust Server by nitrado.net, made by the game. View it on RustMaps from this page: identical size and seed give an identical map.
Tags
What are the tags on Rust Server by nitrado.net for?
The game's server browser reads the tags Rust Server by nitrado.net publishes: gmvanilla (Game mode): Unchanged vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Get on protocol 2633 or the door stays shut; cs165217 (Build): Build 165217; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): No region code on record. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Which Boongarust filters show Rust Server by nitrado.net?
On these Boongarust lists you will find Rust Server by nitrado.net: The busiest community servers in Rust. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server info
What's the physical location of Rust Server by nitrado.net?
No region comes from Rust Server by nitrado.net. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 85.190.161.241:11500.
What's the uptime like on Rust Server by nitrado.net?
Offline now, Rust Server by nitrado.net was last seen 9 days 20 hours ago. Last 7 full days: 0% uptime, with 0 hours up out of 168. 22 September 2026 is when Boongarust first spotted it.
What Rust version is Rust Server by nitrado.net using?
Rust network protocol 2633 and build 165217 on Windows: that is Rust Server by nitrado.net. Steam keeps your game updated; you need the same protocol to connect.
Wipe info
Rust Server by nitrado.net wipes on what schedule?
With so few of Rust Server by nitrado.net's wipes on record, its rhythm is unclear. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 32 days 20 hours ago this server built its current world.
Player counts
What's Rust Server by nitrado.net's rank among Rust servers?
Player hours over seven days put Rust Server by nitrado.net at #14,554, in the top 61% of all ranked servers.
How many players are on Rust Server by nitrado.net?
Offline. Rust Server by nitrado.net was last seen 9 days 20 hours ago.
How to join
How do you connect to Rust Server by nitrado.net?
Press F1 in Rust to open the console and enter client.connect 85.190.161.241:11500. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8.
Flag meanings are Facepunch's.
