TEAM PROJECT
OVR is 100 less its top share among ranked servers: top 67%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
87.117.33.33:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 7640 places on last week. Top 67% of all ranked servers, top 84% in EU. Daily; 1 is best.
Spec sheet
- Address
- 87.117.33.33:28015
- Region
- EU
- Max players
- 150
- Group limit
- 8, the default
- Wipe schedule
- weekly
- Last wipe
- 4 Oct 2026, 16:50 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What are TEAM PROJECT's rules and configuration?
The name of TEAM PROJECT does not include a gather rate. The group limit is 8 players, as the game defaults. It plays as battlefield, quick PvP, high rates and kits. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Oxide. The server describes itself as vanilla: as Facepunch intended: standard rates, no kits, no extra rules. VAC is on: Valve's anti-cheat is running.
What's the map on TEAM PROJECT?
A procedural map of 2,000 with seed 1337 is in use on TEAM PROJECT, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map. Custom Map is the map name.
Tags
How should you read the tags on TEAM PROJECT?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): Vanilla, straight up; mp150 (Max players): 150 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Game build is 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): Region code left blank; ^w (Weekly): Weekly wipe cycle; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^i (Battlefield): Quick, kit-driven PvP on high rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference; EU (Europe): Browser listing: Europe. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Which Boongarust filters show TEAM PROJECT?
On these Boongarust lists you will find TEAM PROJECT: EU Rust servers, Top modded Rust servers and Best Rust battlefield servers. It appears on the server list when you filter by: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server info
Performance of TEAM PROJECT: does it hold up?
The 48-hour average was 240 server fps; the floor was 240. At its peak, it held 545 entities, including buildings and deployables. It drew as much as 920 MB of memory. What players call lag is low fps plus a rising entity count.
What's the physical location of TEAM PROJECT?
With its EU tag, TEAM PROJECT lists itself in Europe. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 87.117.33.33:28015.
How reliable is TEAM PROJECT?
Last seen 2 hours ago, TEAM PROJECT is offline at the moment. A restart happened about 5 minutes ago, based on the uptime figure. 1 hours out of 168 across the last 7 full days. 1% uptime. The first record Boongarust has is 13 September 2026.
What Rust version is TEAM PROJECT using?
On Linux, TEAM PROJECT runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.
Wipe times
Wipe day at TEAM PROJECT: what's it like?
0 players was the average peak on recent wipes. Peak crowd on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. Where it failed to hold, the crowd sank below half by day 3.
When does TEAM PROJECT wipe?
Its tag sets the prediction: too few of TEAM PROJECT's wipes are on record to confirm its schedule. Sunday 11 October at 16:50 UTC is when the next wipe comes. 4 days 4 hours ago this server built its current world. Its tags carry a weekly wipe schedule.
Player counts
Ranking wise, where does TEAM PROJECT place?
Seven-day player hours put TEAM PROJECT at #15,554, within the top 67% of ranked servers and #2,436 across Europe.
Is TEAM PROJECT busy?
Down right now: TEAM PROJECT, last spotted 2 hours back. The average over the last seven days was 0 players, with a peak of 1. Over the last 48 hours, the busiest hour was 18:00 UTC, averaging 0 players.
How to join
What's the process to join TEAM PROJECT?
To connect, open the console with F1 in Rust and type client.connect 87.117.33.33:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs166652,ts8,^o^z.
Flag meanings are Facepunch's.