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DeadFall | Survival Horror | PvPvE

89.34.97.19:28080checked 6m ago

moddedcarbon
Join the server

OVR is 100 less its top share among ranked servers: top 70%.

Players now0/50
0% full
7-day average0peak –
Rank#16,670▼ 5058 places this week
Last wipe7d 10hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

DeadFall | Survival Horror | PvPvE Survivors.gg | 2 x Vanilla | Monthly
0Players now37
07-day average196
50Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
DeadFall | Survival Horror | PvPvE
89.34.97.19:28080
WIPEDPEAK
30.09 16:291
WIPES SEEN1
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of DeadFall | Survival Horror | PvPvE
Procedural Map · 2001 · seed 481981

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040004:0013:0022:0007:0016:0001:00

The ranking

Down 5058 places on last week. Top 70% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

In its own words

Welcome to DeadFall. A survival-horror PvPvE Rust experience with dangerous AI, scarce resources, missions, settlements and world events. DeadFall Development Build

Spec sheet

Address
89.34.97.19:28080
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
30 Sep 2026, 16:29 UTC
Hostname
–
First seen
30 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does DeadFall | Survival Horror | PvPvE use?

No gather rate appears in the name of DeadFall | Survival Horror | PvPvE. It uses the default group size of 8 players. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC is on: Valve's anti-cheat is running.

What's the map on DeadFall | Survival Horror | PvPvE?

A procedural map of 2,001 with seed 481981 is in use on DeadFall | Survival Horror | PvPvE, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

What are the tags on DeadFall | Survival Horror | PvPvE for?

gmrust (Game mode): Survival as Rust normally plays; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default: 8 to a team; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs165217 (Build): Game build is 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): The region code is missing; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon are the tags DeadFall | Survival Horror | PvPvE puts out, and the game's server browser takes them in. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show DeadFall | Survival Horror | PvPvE?

These Boongarust lists are a fit for DeadFall | Survival Horror | PvPvE: Top modded Rust servers. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

How smooth is DeadFall | Survival Horror | PvPvE?

The 48-hour average was 229 server fps; the floor was 214. At its peak, it held 17,232 entities, including buildings and deployables. At its highest, memory consumption was 2,334 MB. Players feel lag when fps drops and entities pile up.

Where can you find DeadFall | Survival Horror | PvPvE?

No region comes from DeadFall | Survival Horror | PvPvE. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 89.34.97.19:28080.

How often is DeadFall | Survival Horror | PvPvE online?

Right now DeadFall | Survival Horror | PvPvE is live. Its reported uptime points to a restart roughly 7 days 8 hours ago. Uptime over the last 7 full days came to 100%, 168 hours from 168. The first record Boongarust has is 30 September 2026.

Which Rust build does DeadFall | Survival Horror | PvPvE have?

Rust network protocol 2633 and build 165217 on Windows: that is DeadFall | Survival Horror | PvPvE. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

What happens on wipe day at DeadFall | Survival Horror | PvPvE?

1 players was the average peak on recent wipes. The crowd on the latest wipe peaked 0 hours in.

How often does DeadFall | Survival Horror | PvPvE wipe?

The record holds too few of DeadFall | Survival Horror | PvPvE's wipes to tell its rhythm. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. Its world is 7 days 10 hours old.

Player counts

What's DeadFall | Survival Horror | PvPvE's rank among Rust servers?

Ranked #16,670 on seven-day player hours, DeadFall | Survival Horror | PvPvE is in the top 70% overall.

Is DeadFall | Survival Horror | PvPvE busy?

Right now, 0 players are on DeadFall | Survival Horror | PvPvE, which has 50 slots. It averaged 0 players over the last seven days.

How to join

What's the process to join DeadFall | Survival Horror | PvPvE?

Press F1 in Rust to open the console and enter client.connect 89.34.97.19:28080. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y.

gmrustGameGame mode Survival as Rust normally plays.
mp50GameMax players Slot count: 50.
ts8GameGroup limit The game default: 8 to a team.
v2633GameProtocol Protocol 2633: match it or you cannot join.
cs165217GameBuild Game build is 165217.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code The region code is missing.
^zMods and accessModded It is Modded: plugins or settings make the difference.
^yMods and accessCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.