WhyNotRust
OVR is 100 less its top share among ranked servers: top 22%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
91.229.114.120:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Up 8342 places on last week. Top 22% of all ranked servers, top 48% in NA. Daily; 1 is best.
In its own words
WELCOME TO WhyNotRust A relaxed Solo/Duo Rust experience built for players who enjoy vanilla progression without the constant grind. SERVER FEATURES • Solo/Duo – maximum team size: 2 • Monthly map wipes • Blueprint wipes every 6 months • 5× cheaper base upkeep • 2× slower building decay • Apartment Master Key: 10,000 Scrap • Active administration • No kits, teleportation or pay-to-win advantages SERVER RULES 1. Maximum team size is 2. Alliances and coordinated teaming are not allowed. 2. Cheating, scripting, exploiting or using unauthorized third-party software will result in a permanent ban. 3. Racism, homophobia, harassment, threats and excessive abusive language are prohibited. 4. DDoS attacks, doxing and sharing private information are strictly prohibited. 5. Blocking monuments, roads or essential monument access points is not allowed. 6. VPN and proxy connections are not permitted. 7. Use common sense and respect other players. Play fair, build smart and enjoy your wipe.
Spec sheet
- Address
- 91.229.114.120:28015
- Region
- NA · us5
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 16:40 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What are WhyNotRust's rules and configuration?
The name of WhyNotRust does not include a gather rate. The group limit is 8 players, as the game defaults. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Listed under Community in the server browser, it is a community server. Vanilla is its own label: vanilla Rust: rates, kits and rules all as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
What's the map on WhyNotRust?
The map on WhyNotRust is procedural, size 4,000, generated with seed 1361231414 by the game. View it on RustMaps from this page: identical size and seed give an identical map.
Tags
What do WhyNotRust's tags signify?
The game's server browser reads the tags WhyNotRust publishes: gmrust (Game mode): The usual Rust survival setup; mp100 (Max players): Room for 100; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167058 (Build): Build 167058; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Vanilla Rust: rates, kits and rules all as Facepunch ships them; NA (North America): Browser listing: North America. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
Where does WhyNotRust appear in Boongarust lists?
On these Boongarust lists you will find WhyNotRust: The busiest community servers in Rust, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Server details
Performance of WhyNotRust: does it hold up?
Server fps held an average of 101 across the last 48 hours, minimum 75. At its peak, it held 89,609 entities, including buildings and deployables. At its highest, memory consumption was 2,715 MB. What players call lag is low fps plus a rising entity count.
What's the location of WhyNotRust?
Its NA tag places WhyNotRust in North America, and its region code is us5. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 91.229.114.120:28015.
How reliable is WhyNotRust?
Right now WhyNotRust is live. A restart happened about 4 hours ago, based on the uptime figure. Last 7 full days: 100% uptime, with 168 hours up out of 168. The first record Boongarust has is 13 September 2026.
What Rust version is WhyNotRust using?
On Linux, WhyNotRust runs Rust network protocol 2634 and build 167058. You must match the protocol to join; Steam updates it automatically.
Wipe times
What happens on wipe day at WhyNotRust?
Across recent wipes, the average peak was 1 players. 29 hours after the latest wipe, the crowd hit its peak.
When does WhyNotRust wipe?
The record holds too few of WhyNotRust's wipes to tell its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 4 days 20 hours ago this server built its current world.
Player counts
What's WhyNotRust's rank among Rust servers?
Ranked #5,238 on the week's player hours, WhyNotRust sits in the top 22% overall and #940 in North America.
How many players are on WhyNotRust?
0 players are on WhyNotRust at the moment, out of 100 slots. It averaged 0 players over the last seven days and peaked at 3. It was busiest at 18:00 UTC in the last 48 hours, with 2 players on average.
Join the server
What's the process to join WhyNotRust?
To connect, open the console with F1 in Rust and type client.connect 91.229.114.120:28015. You can also use Launch Rust on this page to open Rust via Steam and connect.
Sticker sheet
Every tag it publishes, and what it means. Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167058,ts8.
Flag meanings are Facepunch's.
