RGN 50x PvE [Events|Purge|Zombies|SkillTree]
OVR is 100 less its top share among ranked servers: top 69%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
91.229.114.137:28127
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 2645 places on last week. Top 69% of all ranked servers, top 84% in NA. Daily; 1 is best.
In its own words
50x Gather • No Raiding • No Killing • Chill PVE\ \ Features:\ - Instant Craft\ - Sky & Water Bases\ - Raidable NPC Bases\ - Custom Build Sites\ - Recyclers At Monuments\ - Shop, Kits, Events, And More!\ \
Spec sheet
- Address
- 91.229.114.137:28127
- Region
- NA · us5
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- weekly
- Last wipe
- 8 Oct 2026, 17:09 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does RGN 50x PvE [Events|Purge|Zombies|SkillTree] use?
50x gather. That is what RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs. It uses the default group size of 8 players. pve is the game mode, player-versus-player combat is off. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. VAC, Valve's anti-cheat, is enabled.
What's the map on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
RGN 50x PvE [Events|Purge|Zombies|SkillTree] uses a procedural map of 3,000 that the game generates with seed 225688914. View it on RustMaps from this page: identical size and seed give an identical map. The map is called RustGamingNation Procedural.
Server tags
How should you read the tags on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): Survival as Rust normally plays; mp100 (Max players): 100 players fit in; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $rus5 (Region code): Region code us5; ^w (Weekly): A wipe each week; ^p (PvE): Players do not fight players; the environment does the killing; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): It is Modded: plugins or settings make the difference; NA (North America): You will find it in the browser under North America are the tags RGN 50x PvE [Events|Purge|Zombies|SkillTree] puts out, and the game's server browser takes them in. The top of this page also shows its current players, its queue and when its world was made, all taken from the tags.
What Boongarust lists feature RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
These Boongarust lists are a fit for RGN 50x PvE [Events|Purge|Zombies|SkillTree]: Best 10x+ Rust servers, Top modded Rust servers, Best Rust PvE servers, Rust servers with zombies and North America Rust servers. It appears on the server list when you filter by: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.
Server details
Performance of RGN 50x PvE [Events|Purge|Zombies|SkillTree]: does it hold up?
The 48-hour average was 60 server fps; the floor was 59. At its peak, it held 48,425 entities, including buildings and deployables. Memory use peaked at 2,220 MB. Lag, to players, means low fps and a growing entity count.
Where can you find RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
By its NA tag, RGN 50x PvE [Events|Purge|Zombies|SkillTree] sits in North America. Region code: us5. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 91.229.114.137:28127.
What's the uptime like on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
RGN 50x PvE [Events|Purge|Zombies|SkillTree] is up as you read this. Its reported uptime points to a restart roughly 3 hours ago. Last 7 full days: 35% uptime, with 59 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does RGN 50x PvE [Events|Purge|Zombies|SkillTree] have?
On Linux, RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2634 and build 167231. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
What happens on wipe day at RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
Across recent wipes, the average peak was 0 players. Peak crowd on the latest wipe came 0 hours after it. In 0% of recent wipes, half the peak was the floor until the next wipe. If it did not hold, half the peak was gone by day 2.
RGN 50x PvE [Events|Purge|Zombies|SkillTree] wipes on what schedule?
Few of RGN 50x PvE [Events|Purge|Zombies|SkillTree]'s wipes are logged, so the tag drives the prediction and the schedule stays unconfirmed. Expect the next wipe on Thursday 15 October at 17:09 UTC. The world you are on was made 5 hours. Its tags carry a weekly wipe schedule.
Player counts
Ranking wise, where does RGN 50x PvE [Events|Purge|Zombies|SkillTree] place?
Ranked #16,013 on the week's player hours, RGN 50x PvE [Events|Purge|Zombies|SkillTree] sits in the top 69% overall and #1,595 in North America.
Is RGN 50x PvE [Events|Purge|Zombies|SkillTree] busy?
0 players are on RGN 50x PvE [Events|Purge|Zombies|SkillTree] at the moment, out of 100 slots. It averaged 0 players over the last seven days.
Join the server
What's the process to join RGN 50x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust to open the console and enter client.connect 91.229.114.137:28127. Or click Launch Rust here, which uses Steam to open the game and join. Find it at https://rustgamingnation.com/.
Sticker sheet
Every tag it publishes, and what it means. Published as mp100,ptrak,$rus5,v2634,^w,NA,^p,gmrust,cs167231,ts8,^o^z.
Flag meanings are Facepunch's.
