ALLIANT GAMES - DEVELOPMENT
OVR is 100 less its top share among ranked servers: top 68%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
91.229.114.221:28004
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 6775 places on last week. Top 68% of all ranked servers, top 80% in NA. Daily; 1 is best.
In its own words
Join the Discord at https://discord.gg/alliant Welcome to Alliant Games Development Rust Server! You must be whitelisted to join.
Spec sheet
- Address
- 91.229.114.221:28004
- Region
- NA · us5
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 21:00 UTC
- Hostname
- devrust.alliant.gg
- First seen
- 13 Sep 2026
- Operator · alliant.gg
- ALLIANT GAMES - RUST RESURGENCE... 0/50
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What are ALLIANT GAMES - DEVELOPMENT's rules and configuration?
The name of ALLIANT GAMES - DEVELOPMENT does not include a gather rate. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. You can fight and raid other players. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Carbon. Vanilla is its own label: untouched: no rate changes, no kits, no house rules. VAC is on: Valve's anti-cheat is running.
What's the map on ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT uses a procedural map of 3,800 that the game generates with seed 1337. You can see it on RustMaps from this page, as the same size and seed make the same map. Custom Map is the map name.
Server tags
How should you read the tags on ALLIANT GAMES - DEVELOPMENT?
These tags come from ALLIANT GAMES - DEVELOPMENT and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp1 (Max players): 1 players fit in; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs167058 (Build): Running build 167058; ptrak (Networking): RakNet handles the network here, the game's usual choice; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Untouched: no rate changes, no kits, no house rules; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon; NA (North America): You will find it in the browser under North America. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does ALLIANT GAMES - DEVELOPMENT appear in Boongarust lists?
These Boongarust lists are a fit for ALLIANT GAMES - DEVELOPMENT: Top modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who operates ALLIANT GAMES - DEVELOPMENT?
The same operator probably runs ALLIANT GAMES - DEVELOPMENT and 1 other server we track, since both publish a alliant.gg hostname.
Server info
Performance of ALLIANT GAMES - DEVELOPMENT: does it hold up?
Server fps held an average of 30 across the last 48 hours, minimum 30. The entity count reached 88,044: buildings, deployables and the rest of the world. It drew as much as 2,814 MB of memory. What players call lag is low fps plus a rising entity count.
Where can you find ALLIANT GAMES - DEVELOPMENT?
The NA tag puts ALLIANT GAMES - DEVELOPMENT in North America. Its region code reads us5. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 91.229.114.221:28004.
How reliable is ALLIANT GAMES - DEVELOPMENT?
Right now ALLIANT GAMES - DEVELOPMENT is live. The uptime it reports suggests a restart around 18 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does ALLIANT GAMES - DEVELOPMENT have?
On Linux, ALLIANT GAMES - DEVELOPMENT runs Rust network protocol 2634 and build 167058. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
How does ALLIANT GAMES - DEVELOPMENT handle wipe day?
1 players was the average peak on recent wipes. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. If it did not hold, half the peak was gone by day 1.
When does ALLIANT GAMES - DEVELOPMENT wipe?
ALLIANT GAMES - DEVELOPMENT wipes when it feels like it, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. The world you are on was made 6 days 12 hours.
Player counts
Ranking wise, where does ALLIANT GAMES - DEVELOPMENT place?
Seven-day player hours put ALLIANT GAMES - DEVELOPMENT at #16,060, within the top 68% of ranked servers and #1,586 across North America.
What's the player count on ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT is showing 0 players on 1 slots right now. The average over the last seven days was 0 players, with a peak of 1.
Join the server
What's the process to join ALLIANT GAMES - DEVELOPMENT?
To connect, open the console with F1 in Rust and type client.connect 91.229.114.221:28004. You can also use Launch Rust on this page to open Rust via Steam and connect. Find it at https://discord.com/invite/alliant.
Sticker sheet
Every tag it publishes, and what it means. Published as mp1,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167058,ts8.
Flag meanings are Facepunch's.
