← All servers
● Online now

RedMoon (In Development)

NA · us591.229.114.221:28023checked 16m ago

vanillamoddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 67%.

Players now1/100
1% full
7-day average0peak 1
Rank#14,829#1490 in NA
Last wipe21hno schedule published
Next wipe–too few wipes seen yet

Power level

Players on it, from the Steam server list.

AveragePeakWipe
00.250.50.75114:0005:0017:0020:0022:0000:00Wiped Sat 17 Oct, 14:18 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

RedMoon (In Development) [NA] Willjum's Casual Solo/Duo Monthly
1Players now59
07-day average37
100Slots175
8Group limit8
vanillaGather ratevanilla
–Wipesmonthly
us5RegionNA

Wipe receipt

Boongarust
RedMoon (In Development)
91.229.114.221:28023
WIPEDPEAK
18.10 04:530*
17.10 15:470*
WIPES SEEN2
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of RedMoon (In Development)
Custom Map · 4000 · seed 1337

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

Server fpsWipe
01020304014:0005:0017:0020:0022:0000:00Wiped Sat 17 Oct, 14:18 UTCWIPE

The ranking

Top 67% of all ranked servers, top 80% in NA. Daily; 1 is best.

RankRank in region
15k10k15k20k17 Oct18 Oct19 Oct

In its own words

"Welcome to RedMoon!\ Currently In Development\ \ Server Features:\ • Custom Map & Merged Outpost\ • Active Admins\ • Next Wipe: TBA\ \ Join our Discord for rules and updates!"

Spec sheet

Address
91.229.114.221:28023
Region
NA · us5
Max players
100
Group limit
8, the default
Wipe schedule
–
Last wipe
18 Oct 2026, 04:53 UTC
Hostname
–
First seen
17 Oct 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are RedMoon (In Development)'s rules and configuration?

There is no gather rate in the name of RedMoon (In Development). It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is its own label: as Facepunch intended: standard rates, no kits, no extra rules. The server has VAC on.

What's the map on RedMoon (In Development)?

A procedural map of 4,000 with seed 1337 is in use on RedMoon (In Development), made by the game. The map is identical for the same size and seed, so RustMaps can show it from this page. You see the map name as: Custom Map.

Tags

What are the tags on RedMoon (In Development) for?

These tags come from RedMoon (In Development) and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp100 (Max players): Slot count: 100; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167781 (Build): Build 167781; ptrak (Networking): RakNet handles the network here, the game's usual choice; $rus5 (Region code): The region code reads us5; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; NA (North America): Browser listing: North America. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Which Boongarust filters show RedMoon (In Development)?

The Boongarust lists that take RedMoon (In Development) are: Top modded Rust servers and North America Rust servers. It appears on the server list when you filter by: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

How smooth is RedMoon (In Development)?

Server fps held an average of 30 across the last 48 hours, minimum 30. The entity count reached 94,909: buildings, deployables and the rest of the world. Memory use peaked at 2,394 MB. Lag, to players, means low fps and a growing entity count.

Where can you find RedMoon (In Development)?

By its NA tag, RedMoon (In Development) sits in North America. Region code: us5. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 91.229.114.221:28023.

What's the uptime like on RedMoon (In Development)?

Right now RedMoon (In Development) is live. Its reported uptime points to a restart roughly 6 hours ago. Out of 24 hours in the last 1 full day, it was up 9. That is 38%. The first record Boongarust has is 17 October 2026.

What Rust version is RedMoon (In Development) using?

Rust network protocol 2634 and build 167781 on Linux: that is RedMoon (In Development). Joining requires your game to be on the same protocol; Steam handles the update.

Wipe times

When does RedMoon (In Development) wipe?

With so few of RedMoon (In Development)'s wipes on record, its rhythm is unclear. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 21 hours old.

Player counts

Where does RedMoon (In Development) sit in the rankings?

Seven-day player hours put RedMoon (In Development) at #14,829, within the top 67% of ranked servers and #1,490 across North America.

How many players are on RedMoon (In Development)?

RedMoon (In Development) is showing 1 players on 100 slots right now. It averaged 0 players over the last seven days and peaked at 1. The busiest time in the last 48 hours was 05:00 UTC, with an average of 0 players.

How to join

How can you get into RedMoon (In Development)?

Press F1 in Rust to open the console and enter client.connect 91.229.114.221:28023. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp100GameMax players Slot count: 100.
ts8GameGroup limit Default team size is 8.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs167781GameBuild Build 167781.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$rus5GameRegion code The region code reads us5.
^vDifficultyVanilla As Facepunch intended: standard rates, no kits, no extra rules.
^oMods and accessOxide It uses Oxide (uMod) for plugins.
^zMods and accessModded Modded: plugins or settings change how it plays.
NARegionNorth America Browser listing: North America.

Flag meanings are Facepunch's.