RedMoon (In Development)
OVR is 100 less its top share among ranked servers: top 67%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
91.229.114.221:28023
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Top 67% of all ranked servers, top 80% in NA. Daily; 1 is best.
In its own words
"Welcome to RedMoon!\ Currently In Development\ \ Server Features:\ • Custom Map & Merged Outpost\ • Active Admins\ • Next Wipe: TBA\ \ Join our Discord for rules and updates!"
Spec sheet
- Address
- 91.229.114.221:28023
- Region
- NA · us5
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 18 Oct 2026, 04:53 UTC
- Hostname
- –
- First seen
- 17 Oct 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What are RedMoon (In Development)'s rules and configuration?
There is no gather rate in the name of RedMoon (In Development). It uses the default group size of 8 players. survival is the game mode, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is its own label: as Facepunch intended: standard rates, no kits, no extra rules. The server has VAC on.
What's the map on RedMoon (In Development)?
A procedural map of 4,000 with seed 1337 is in use on RedMoon (In Development), made by the game. The map is identical for the same size and seed, so RustMaps can show it from this page. You see the map name as: Custom Map.
Tags
What are the tags on RedMoon (In Development) for?
These tags come from RedMoon (In Development) and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp100 (Max players): Slot count: 100; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167781 (Build): Build 167781; ptrak (Networking): RakNet handles the network here, the game's usual choice; $rus5 (Region code): The region code reads us5; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays; NA (North America): Browser listing: North America. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Which Boongarust filters show RedMoon (In Development)?
The Boongarust lists that take RedMoon (In Development) are: Top modded Rust servers and North America Rust servers. It appears on the server list when you filter by: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
How smooth is RedMoon (In Development)?
Server fps held an average of 30 across the last 48 hours, minimum 30. The entity count reached 94,909: buildings, deployables and the rest of the world. Memory use peaked at 2,394 MB. Lag, to players, means low fps and a growing entity count.
Where can you find RedMoon (In Development)?
By its NA tag, RedMoon (In Development) sits in North America. Region code: us5. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 91.229.114.221:28023.
What's the uptime like on RedMoon (In Development)?
Right now RedMoon (In Development) is live. Its reported uptime points to a restart roughly 6 hours ago. Out of 24 hours in the last 1 full day, it was up 9. That is 38%. The first record Boongarust has is 17 October 2026.
What Rust version is RedMoon (In Development) using?
Rust network protocol 2634 and build 167781 on Linux: that is RedMoon (In Development). Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
When does RedMoon (In Development) wipe?
With so few of RedMoon (In Development)'s wipes on record, its rhythm is unclear. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 21 hours old.
Player counts
Where does RedMoon (In Development) sit in the rankings?
Seven-day player hours put RedMoon (In Development) at #14,829, within the top 67% of ranked servers and #1,490 across North America.
How many players are on RedMoon (In Development)?
RedMoon (In Development) is showing 1 players on 100 slots right now. It averaged 0 players over the last seven days and peaked at 1. The busiest time in the last 48 hours was 05:00 UTC, with an average of 0 players.
How to join
How can you get into RedMoon (In Development)?
Press F1 in Rust to open the console and enter client.connect 91.229.114.221:28023. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z.
Flag meanings are Facepunch's.
