Project Paradox Test Server
OVR is 100 less its top share among ranked servers: top 63%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
91.229.114.24:28047
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 1851 places on last week. Top 63% of all ranked servers, top 78% in NA. Daily; 1 is best.
Spec sheet
- Address
- 91.229.114.24:28047
- Region
- NA · us5
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 13:52 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does Project Paradox Test Server use?
No gather rate appears in the name of Project Paradox Test Server. Up to 8 players per group, the standard default. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Oxide plugins are running on it. It claims vanilla status: as Facepunch intended: standard rates, no kits, no extra rules. VAC is on: Valve's anti-cheat is running.
What's the map on Project Paradox Test Server?
The map on Project Paradox Test Server is procedural, size 4,000, generated with seed 1337 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page. You see the map name as: Custom Map.
Server tags
What are the tags on Project Paradox Test Server for?
These tags come from Project Paradox Test Server and go straight into the game's server browser: gmrust (Game mode): Survival as Rust normally plays; mp20 (Max players): Room for 20; ts8 (Group limit): Default team size is 8; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs165217 (Build): Game build is 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $rus5 (Region code): Region code us5; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It is Modded: plugins or settings make the difference; NA (North America): The server browser files it under North America. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.
Where does Project Paradox Test Server appear in Boongarust lists?
The Boongarust lists that take Project Paradox Test Server are: Top modded Rust servers and North America Rust servers. It appears on the server list when you filter by: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server info
Performance of Project Paradox Test Server: does it hold up?
Average server fps over the last 48 hours was 60, with a low of 60. Buildings, deployables and everything else added up to as many as 110,689 entities. It drew as much as 3,731 MB of memory. What players call lag is low fps plus a rising entity count.
What's the location of Project Paradox Test Server?
By its NA tag, Project Paradox Test Server sits in North America. Region code: us5. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 91.229.114.24:28047.
How reliable is Project Paradox Test Server?
Project Paradox Test Server is up as you read this. Its reported uptime points to a restart roughly 6 days 9 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. 13 September 2026 is when Boongarust first spotted it.
Which Rust build does Project Paradox Test Server have?
Rust network protocol 2633 and build 165217 on Linux: that is Project Paradox Test Server. Joining requires your game to be on the same protocol; Steam handles the update.
Wipe times
Wipe day at Project Paradox Test Server: what's it like?
Across recent wipes, the average peak was 1 players. Peak crowd on the latest wipe came 1 hours after it. In 0% of recent wipes, half the peak was the floor until the next wipe. If it did not hold, half the peak was gone by day 1.
How often does Project Paradox Test Server wipe?
No next wipe to predict here. Project Paradox Test Server goes at irregular times. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 12 hours ago this server built its current world.
Population
Where does Project Paradox Test Server sit in the rankings?
Seven-day player hours put Project Paradox Test Server at #15,114, within the top 63% of ranked servers and #1,553 across North America.
How many players are on Project Paradox Test Server?
Right now, 0 players are on Project Paradox Test Server, which has 20 slots. It averaged 0 players over the last seven days and peaked at 1.
How to join
How do you connect to Project Paradox Test Server?
Press F1 in Rust to open the console and enter client.connect 91.229.114.24:28047. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z.
Flag meanings are Facepunch's.