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Development Server

NA · us591.229.114.45:28075checked 9m ago

vanillamoddedoxide
Join the server

OVR is 100 less its top share among ranked servers: top 58%.

Players now0/5
0% full
7-day average0peak 1
Rank#13,808▼ 2509 places this week
Last wipe6d 10hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now43
07-day average61
5Slots175
8Group limit8
vanillaGather ratevanilla
–Wipesmonthly
us5RegionNA

Wipe receipt

Boongarust
Development Server
91.229.114.45:28075
WIPEDPEAK
01.10 19:10 FW1
30.09 06:481
27.09 03:171
25.09 23:471
23.09 03:401
21.09 19:421
21.09 06:191
15.09 18:471
14.09 00:261
WIPES SEEN9
AVG CYCLE2.2 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Development Server
Custom Map · 1000 · seed 1337

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

02040608007:0016:0001:0010:0019:0004:00

The ranking

Down 2509 places on last week. Top 58% of all ranked servers, top 75% in NA. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
91.229.114.45:28075
Region
NA · us5
Max players
5
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 19:10 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are Development Server's rules and configuration?

No gather rate appears in the name of Development Server. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Plugins running: Oxide. The server describes itself as vanilla: as Facepunch intended: standard rates, no kits, no extra rules. The server has VAC on.

What's the map on Development Server?

Development Server uses a procedural map of 1,000 that the game generates with seed 1337. The map is identical for the same size and seed, so RustMaps can show it from this page. The map is called Custom Map.

Server tags

How should you read the tags on Development Server?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival as Rust normally plays; mp5 (Max players): Room for 5; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166494 (Build): Running build 166494; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $rus5 (Region code): Its region code is us5; ^v (Vanilla): As Facepunch intended: standard rates, no kits, no extra rules; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): It is Modded: plugins or settings make the difference; NA (North America): Browser listing: North America. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Where does Development Server appear in Boongarust lists?

These Boongarust lists are a fit for Development Server: Top modded Rust servers and North America Rust servers. It appears on the server list when you filter by: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server info

Is Development Server laggy?

The 48-hour average was 60 server fps; the floor was 60. The entity count reached 5,167: buildings, deployables and the rest of the world. It drew as much as 1,079 MB of memory. Players feel lag when fps drops and entities pile up.

What's the physical location of Development Server?

By its NA tag, Development Server sits in North America. Region code: us5. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 91.229.114.45:28075.

How often is Development Server online?

Online: Development Server, at this moment. Its reported uptime points to a restart roughly 6 days 8 hours ago. Uptime over the last 7 full days came to 100%, 168 hours from 168. 13 September 2026 is when Boongarust first spotted it.

Which Rust build does Development Server have?

Rust network protocol 2634 and build 166494 on Linux: that is Development Server. You must match the protocol to join; Steam updates it automatically.

Wipe times

What happens on wipe day at Development Server?

Recent wipes peaked at 1 players on average. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 when it did not hold.

When does Development Server wipe?

No next wipe to predict here. Development Server goes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 6 days 10 hours old.

Population

Where does Development Server sit in the rankings?

Seven-day player hours put Development Server at #13,808, within the top 58% of ranked servers and #1,495 across North America.

How many players are on Development Server?

Right now, 0 players are on Development Server, which has 5 slots. It averaged 0 players over the last seven days and peaked at 1.

Join the server

How do you connect to Development Server?

Press F1 in Rust to open the console and enter client.connect 91.229.114.45:28075. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs166494,ts8,^o^z.

gmrustGameGame mode Survival as Rust normally plays.
mp5GameMax players Room for 5.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166494GameBuild Running build 166494.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$rus5GameRegion code Its region code is us5.
^vDifficultyVanilla As Facepunch intended: standard rates, no kits, no extra rules.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded It is Modded: plugins or settings make the difference.
NARegionNorth America Browser listing: North America.

Flag meanings are Facepunch's.