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INTFO Rust | Procedural

pol91.240.74.124:28015checked 11m ago

moddedcarbon
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 25%.

Players now0/10
0% full
7-day average0peak 2
Rank#5,842▲ 5958 places this week
Last wipe5d 7hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeak
00.511.5216:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

INTFO Rust | Procedural Survivors.gg | 2 x Vanilla | Monthly
0Players now106
07-day average200
10Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
polRegion–

Wipe receipt

Boongarust
INTFO Rust | Procedural
91.240.74.124:28015
WIPEDPEAK
03.10 08:192
01.10 22:32 FW1
20.09 11:261
18.09 11:051
17.09 20:421
16.09 22:441
WIPES SEEN6
AVG CYCLE3.3 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of INTFO Rust | Procedural
Procedural Map · 3500 · seed 1573025114

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

05010015020016:0002:0011:0020:0005:0014:00

The ranking

Up 5958 places on last week. Top 25% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Spec sheet

Address
91.240.74.124:28015
Region
– · pol
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 08:19 UTC
Hostname
–
First seen
16 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What are INTFO Rust | Procedural's rules and configuration?

No gather rate appears in the name of INTFO Rust | Procedural. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. Fighting and raiding between players is allowed. Modded in the browser is where it appears: plugins or settings change how the game plays. Carbon plugins are running on it. The server has VAC on.

What's the map on INTFO Rust | Procedural?

INTFO Rust | Procedural uses a procedural map of 3,500 that the game generates with seed 1573025114. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

What are the tags on INTFO Rust | Procedural for?

The game's server browser reads the tags INTFO Rust | Procedural publishes: gmrust (Game mode): The usual Rust survival setup; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, as Facepunch ships it; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network here, the game's usual choice; $rpol (Region code): Its region code is pol; ^z (Modded): Modded listing, with plugins or settings altering the game; ^y (Carbon): Plugin framework: Carbon. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Which Boongarust filters show INTFO Rust | Procedural?

These Boongarust lists are a fit for INTFO Rust | Procedural: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server details

Performance of INTFO Rust | Procedural: does it hold up?

Average server fps over the last 48 hours was 89, with a low of 44. At its peak, it held 77,684 entities, including buildings and deployables. It drew as much as 3,446 MB of memory. Lag, to players, means low fps and a growing entity count.

What's the location of INTFO Rust | Procedural?

There is no region from INTFO Rust | Procedural, but the region code is pol. Boongarust takes the server at its word on location and does not check where the machine sits. Connect at 91.240.74.124:28015.

What's the uptime like on INTFO Rust | Procedural?

Online: INTFO Rust | Procedural, at this moment. Its reported uptime points to a restart roughly 43 hours ago. Last 7 full days: 99% uptime, with 167 hours up out of 168. It entered Boongarust's records on 16 September 2026.

Which Rust build does INTFO Rust | Procedural have?

Rust network protocol 2634 and build 166652 on Linux: that is INTFO Rust | Procedural. Steam keeps your game updated; you need the same protocol to connect.

Wipe info

How does INTFO Rust | Procedural handle wipe day?

1 players was the average peak on recent wipes. 33 hours after the latest wipe, the crowd hit its peak. Half the peak held until the next wipe in 0% of recent wipes. If it did not hold, half the peak was gone by day 2.5.

When does INTFO Rust | Procedural wipe?

There is no predicting the next wipe: INTFO Rust | Procedural wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. The world you are on was made 5 days 7 hours.

Population

Where does INTFO Rust | Procedural sit in the rankings?

Ranked #5,842 on seven-day player hours, INTFO Rust | Procedural is in the top 25% overall.

Is INTFO Rust | Procedural busy?

0 players are on INTFO Rust | Procedural at the moment, out of 10 slots. It averaged 0 players over the last seven days and peaked at 2. It was busiest at 20:00 UTC in the last 48 hours, with 2 players on average.

Join the server

How do you connect to INTFO Rust | Procedural?

Press F1 in Rust to open the console and enter client.connect 91.240.74.124:28015. Or click Launch Rust here, which uses Steam to open the game and join. Find it at https://rust.intfo.ru.

Sticker sheet

Every tag it publishes, and what it means. Published as mp10,ptrak,$rpol,v2634,gmrust,cs166652,ts8,^z,^y.

gmrustGameGame mode The usual Rust survival setup.
mp10GameMax players Slot count: 10.
ts8GameGroup limit Teams cap at 8, as Facepunch ships it.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs166652GameBuild Build 166652.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$rpolGameRegion code Its region code is pol.
^zMods and accessModded Modded listing, with plugins or settings altering the game.
^yMods and accessCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.