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Devblog 301 LAN

eu194.139.255.199:28015checked 13d ago

pve
Join the server

OVR is 100 less its top share among ranked servers: top 71%.

Players now0/20
0% full
7-day average0peak –
Rank#16,363▼ 579 places this week
Last wipe15d 6hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now95
07-day average79
20Slots200
8Group limit8
vanillaGather ratevanilla
–Wipesmonthly
eu1RegionEU

Wipe receipt

Boongarust
Devblog 301 LAN
94.139.255.199:28015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Down 579 places on last week. Top 71% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Spec sheet

Address
94.139.255.199:28015
Region
– · eu1
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
23 Sep 2026, 09:30 UTC
Hostname
–
First seen
24 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are Devblog 301 LAN's rules and configuration?

No gather rate appears in the name of Devblog 301 LAN. It uses the default group size of 8 players. pve is the game mode, player-versus-player combat is off. The server browser lists it under Community as a community server. The server has VAC off.

What's the map on Devblog 301 LAN?

A procedural map is in use on Devblog 301 LAN, made by the game.

Server tags

How should you read the tags on Devblog 301 LAN?

gmrust (Game mode): The usual Rust survival setup; mp20 (Max players): 20 players fit in; ts8 (Group limit): The game default: 8 to a team; v2602 (Protocol): Get on protocol 2602 or the door stays shut; cs132924 (Build): Build 132924; ptrak (Networking): This runs on RakNet, the game's default network layer; $reu1 (Region code): The region code reads eu1; ^p (PvE): PvE: other players are not the danger, the world is are the tags Devblog 301 LAN puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Which Boongarust filters show Devblog 301 LAN?

On these Boongarust lists you will find Devblog 301 LAN: The busiest community servers in Rust and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Server info

Where can you find Devblog 301 LAN?

No region is given by Devblog 301 LAN. The region code is eu1. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 94.139.255.199:28015.

What's the uptime like on Devblog 301 LAN?

Offline now, Devblog 301 LAN was last seen 13 days 1 hours ago. Uptime over the last 7 full days came to 0%, 0 hours from 168. The first record Boongarust has is 24 September 2026.

Which Rust build does Devblog 301 LAN have?

Rust network protocol 2602 and build 132924 on Windows: that is Devblog 301 LAN. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

How often does Devblog 301 LAN wipe?

The record holds too few of Devblog 301 LAN's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world you are on was made 15 days 6 hours.

Player counts

Ranking wise, where does Devblog 301 LAN place?

Player hours over seven days put Devblog 301 LAN at #16,363, in the top 71% of all ranked servers.

Is Devblog 301 LAN busy?

Down right now: Devblog 301 LAN, last spotted 13 days 1 hours back.

How to join

What's the process to join Devblog 301 LAN?

Press F1 in Rust to open the console and enter client.connect 94.139.255.199:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8.

gmrustGameGame mode The usual Rust survival setup.
mp20GameMax players 20 players fit in.
ts8GameGroup limit The game default: 8 to a team.
v2602GameProtocol Get on protocol 2602 or the door stays shut.
cs132924GameBuild Build 132924.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$reu1GameRegion code The region code reads eu1.
^pGameplayPvE PvE: other players are not the danger, the world is.

Flag meanings are Facepunch's.