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Offline

myserver

95.191.196.110:28015checked 20d ago

Join the server

OVR is 100 less its top share among ranked servers.

Players now0/5
0% full
7-day average0peak –
Rank#15,499ranked on player hours
Last wipe32d 14hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now203
07-day average504
5Slots200
8Group limit12
vanillaGather ratevanilla
–Wipesmonthly
–RegionEU

Wipe receipt

Boongarust
myserver
95.191.196.110:28015
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

No map pic
Procedural Map

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Spec sheet

Address
95.191.196.110:28015
Region
–
Max players
5
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Sep 2026, 16:25 UTC
Hostname
–
First seen
17 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does myserver use?

No gather rate appears in the name of myserver. It uses the default group size of 8 players. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. Listed under Community in the server browser, it is a community server. The server has VAC on.

What's the map on myserver?

myserver uses a procedural map that the game generates.

Server tags

How should you read the tags on myserver?

gmrust (Game mode): The usual Rust survival setup; mp5 (Max players): 5 players fit in; ts8 (Group limit): The game default: 8 to a team; v2633 (Protocol): Protocol 2633: match it or you cannot join; cs163493 (Build): Build 163493; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record are the tags myserver puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Where does myserver appear in Boongarust lists?

These Boongarust lists are a fit for myserver: The busiest community servers in Rust. It appears on the server list when you filter by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server info

What's the location of myserver?

From myserver, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 95.191.196.110:28015.

How often is myserver online?

Last seen 20 days 19 hours ago, myserver is offline at the moment. Last 7 full days: 0% uptime, with 0 hours up out of 168. 17 September 2026 is when Boongarust first spotted it.

Which Rust build does myserver have?

On Windows, myserver runs Rust network protocol 2633 and build 163493. You must match the protocol to join; Steam updates it automatically.

Wipe times

When does myserver wipe?

myserver's wipes are too few on record to show a rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. Its world is 32 days 14 hours old.

Player counts

What's myserver's rank among Rust servers?

Ranked #15,499 on seven-day player hours, myserver is in the top – overall.

Is myserver busy?

Down right now: myserver, last spotted 20 days 19 hours back.

Join the server

How do you connect to myserver?

Press F1 in Rust to open the console and enter client.connect 95.191.196.110:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp5,ptrak,$r?,v2633,gmrust,cs163493,ts8.

gmrustGameGame mode The usual Rust survival setup.
mp5GameMax players 5 players fit in.
ts8GameGroup limit The game default: 8 to a team.
v2633GameProtocol Protocol 2633: match it or you cannot join.
cs163493GameBuild Build 163493.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.

Flag meanings are Facepunch's.