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Chrayntopia-dev

98.142.0.118:28015checked 9m ago

moddedcarbon
Join the server

OVR is 100 less its top share among ranked servers: top 68%.

Players now0/?
7-day average0peak 1
Rank#15,447▼ 4925 places this week
Last wipe3d 15hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now51
07-day average182
?Slots200
8Group limit30
vanillaGather ratevanilla
–Wipesmonthly
–Region–

Wipe receipt

Boongarust
Chrayntopia-dev
98.142.0.118:28015
WIPEDPEAK
05.10 18:120
29.09 04:441
28.09 04:501
WIPES SEEN3
AVG CYCLE3.8 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Chrayntopia-dev
Custom Map · 4250 · seed 50000

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

010020030040010:0019:0004:0014:0023:0008:00

The ranking

Down 4925 places on last week. Top 68% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Spec sheet

Address
98.142.0.118:28015
Region
–
Max players
–
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 18:12 UTC
Hostname
–
First seen
25 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What are Chrayntopia-dev's rules and configuration?

No gather rate appears in the name of Chrayntopia-dev. Up to 8 players per group, the standard default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins running: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on Chrayntopia-dev?

A procedural map of 4,250 with seed 50000 is in use on Chrayntopia-dev, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map. You see the map name as: Custom Map.

Server tags

How should you read the tags on Chrayntopia-dev?

gmrust (Game mode): The usual Rust survival setup; mp0 (Max players): Room for 0; ts8 (Group limit): The game default: 8 to a team; v2634 (Protocol): Protocol 2634: match it or you cannot join; cs166652 (Build): Running build 166652; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): Region code left blank; ^z (Modded): Modded listing, with plugins or settings altering the game; ^y (Carbon): Plugin framework: Carbon are the tags Chrayntopia-dev puts out, and the game's server browser takes them in. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Where does Chrayntopia-dev appear in Boongarust lists?

On these Boongarust lists you will find Chrayntopia-dev: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server details

Performance of Chrayntopia-dev: does it hold up?

Average server fps over the last 48 hours was 205, with a low of 153. Buildings, deployables and everything else added up to as many as 108,567 entities. It drew as much as 3,603 MB of memory. Players feel lag when fps drops and entities pile up.

Where can you find Chrayntopia-dev?

No region comes from Chrayntopia-dev. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 98.142.0.118:28015.

How often is Chrayntopia-dev online?

Right now Chrayntopia-dev is live. The uptime it reports suggests a restart around 21 hours ago. 158 hours out of 168 across the last 7 full days. 94% uptime. 25 September 2026 is when Boongarust first spotted it.

What Rust version is Chrayntopia-dev using?

Rust network protocol 2634 and build 166652 on Linux: that is Chrayntopia-dev. Joining requires your game to be on the same protocol; Steam handles the update.

Wipe info

What happens on wipe day at Chrayntopia-dev?

Recent wipes peaked at 1 players on average. Peak crowd on the latest wipe came 0 hours after it. Half the peak held until the next wipe in 0% of recent wipes. If it did not hold, half the peak was gone by day 1.

Chrayntopia-dev wipes on what schedule?

Chrayntopia-dev wipes when it feels like it, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 3 days 15 hours ago this server built its current world.

Player counts

Where does Chrayntopia-dev sit in the rankings?

In the top 68% of all ranked servers, Chrayntopia-dev is #15,447 on player hours over the last seven days.

What's the player count on Chrayntopia-dev?

Chrayntopia-dev has 0 players on it right now. The average over the last seven days was 0 players, with a peak of 1. It was busiest at 01:00 UTC in the last 48 hours, with 0 players on average.

Join the server

How do you connect to Chrayntopia-dev?

Press F1 in Rust to open the console and enter client.connect 98.142.0.118:28015. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y.

gmrustGameGame mode The usual Rust survival setup.
mp0GameMax players Room for 0.
ts8GameGroup limit The game default: 8 to a team.
v2634GameProtocol Protocol 2634: match it or you cannot join.
cs166652GameBuild Running build 166652.
ptrakGameNetworking This runs on RakNet, the game's default network layer.
$r?GameRegion code Region code left blank.
^zMods and accessModded Modded listing, with plugins or settings altering the game.
^yMods and accessCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.