Hotwire Test Renamed
OVR is 100 less its top share among ranked servers: top 59%.
Power level
Players on it, from the Steam server list.
Every five minutes.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Tale of the tape
Against its closest rival: the most similar server we track.
Wipe receipt
99.127.52.224:28015
THANK YOU · COME AGAIN NEXT WIPE
The map
Under the hood
Asked of the server directly. Low fps and a climbing entity count mean lag.
The ranking
Down 5102 places on last week. Top 59% of all ranked servers. Daily; 1 is best.
In its own words
PVE Server With MOVING PVP Zones! Action when you want it! - Custom Developed Plugins for a Unique Rust Experience - PVP zones at 2-5 monuments at once, announced in advance - Timer bars and map markers show what is hot and for how long - Bradley, heli, crates and cargo are always contested - Raidable Bases | 2x loot | 20% decay | 5-min crates Learn Rust at your own pace, or go looking for a fight
Spec sheet
- Address
- 99.127.52.224:28015
- Region
- –
- Max players
- 75
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 18:11 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Other contenders
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server rules
What settings does Hotwire Test Renamed use?
There is no gather rate in the name of Hotwire Test Renamed. Up to 8 players per group, the standard default. It plays as survival, the default game of gathering, building and raiding. PvP and raiding are enabled. Modded in the browser is where it appears: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
What's the map on Hotwire Test Renamed?
Hotwire Test Renamed uses a procedural map of 4,250 that the game generates with seed 349250288. You can see it on RustMaps from this page, as the same size and seed make the same map.
Tags
How should you read the tags on Hotwire Test Renamed?
The game's server browser reads the tags Hotwire Test Renamed publishes: gmrust (Game mode): The usual Rust survival setup; mp75 (Max players): Slot count: 75; ts8 (Group limit): Default team size is 8; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167231 (Build): Running build 167231; ptrak (Networking): This runs on RakNet, the game's default network layer; $r? (Region code): The region code is missing; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.
Which Boongarust filters show Hotwire Test Renamed?
On these Boongarust lists you will find Hotwire Test Renamed: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
How smooth is Hotwire Test Renamed?
Server fps held an average of 149 across the last 48 hours, minimum 83. Buildings, deployables and everything else added up to as many as 105,114 entities. It drew as much as 4,801 MB of memory. What players call lag is low fps plus a rising entity count.
What's the location of Hotwire Test Renamed?
No region is published by Hotwire Test Renamed. Where a server says it is, that is what Boongarust shows. Where the machine actually stands is not looked up. You can reach it at 99.127.52.224:28015.
How reliable is Hotwire Test Renamed?
Right now Hotwire Test Renamed is live. Its reported uptime points to a restart roughly 45 hours ago. Last 7 full days: 100% uptime, with 168 hours up out of 168. The first record Boongarust has is 13 September 2026.
What Rust version is Hotwire Test Renamed using?
On Windows, Hotwire Test Renamed runs Rust network protocol 2634 and build 167231. You must match the protocol to join; Steam updates it automatically.
Wipe times
What happens on wipe day at Hotwire Test Renamed?
1 players was the average peak on recent wipes. 4 hours after the latest wipe, the crowd hit its peak. Half the peak held until the next wipe in 0% of recent wipes. If it did not hold, half the peak was gone by day 1.
When does Hotwire Test Renamed wipe?
Hotwire Test Renamed wipes when it feels like it, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 7 days 15 hours old.
Player counts
Ranking wise, where does Hotwire Test Renamed place?
In the top 59% of all ranked servers, Hotwire Test Renamed is #13,444 on player hours over the last seven days.
How many players are on Hotwire Test Renamed?
0 players are on Hotwire Test Renamed at the moment, out of 75 slots. The average over the last seven days was 0 players, with a peak of 1. It was busiest at 06:00 UTC in the last 48 hours, with 1 players on average.
Join the server
What's the process to join Hotwire Test Renamed?
Press F1 in Rust to open the console and enter client.connect 99.127.52.224:28015. Or click Launch Rust here, which uses Steam to open the game and join.
Sticker sheet
Every tag it publishes, and what it means. Published as mp75,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z.
Flag meanings are Facepunch's.
