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After the war... What happened?

157.85.86.51:26079checked 1d ago

quad moddedoxidesoftcore
Join the server

OVR is 100 less its top share among ranked servers: top 69%.

Players now0/40
0% full
7-day average0peak –
Rank#16,084▼ 2821 places this week
Last wipe34d 15hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

No hourly history yet.

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

After the war... What happened? 永久PVE 永不清档 初创服务器
0Players now4
07-day average3
40Slots100
quadGroup limitquad
vanillaGather ratevanilla
–Wipesmonthly
–RegionEA

Wipe receipt

Boongarust
After the war... What happened?
157.85.86.51:26079
WIPEDPEAK
NO WIPES SEEN YET
WIPES SEEN0
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of After the war... What happened?
Procedural Map · 3000 · seed 50000

Open on RustMaps

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

This server has not answered a direct query in the last 48 hours.

The ranking

Down 2821 places on last week. Top 69% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

In its own words

You wake on the shoreline with no name, no past, and no memory of ever coming here. Only one thing feels certain: this has happened before. Across the island, the remains of Cobalt Corporation continue operating as if their personnel never truly left. Scientists patrol restricted zones, automated weapons defend abandoned facilities, and sealed laboratories contain experiments that seem less like research and more like containment. Old documents refer to the island only as a controlled site and repeatedly mention something called the Reset Protocol. Every month, without exception, the protocol activates. Structures vanish, stockpiles disappear, resources return, and the island is restored to a predetermined state. Survivors awaken again along the coast with their memories stripped away, believing they have arrived for the first time. Cobalt called the memory loss a necessary side effect. Other records suggest it was the entire purpose. Something on this island cannot be allowed to remember, and Cobalt may no longer know whether that something is buried beneath the monuments, locked inside their laboratories, or walking the beaches with a rock and torch in its hands. Lately, however, the Reset has begun to fail. You remember flashes of places you have never visited, deaths you have never suffered, and a voice over an emergency frequency repeating the same warning before the signal cuts out: when the next wipe comes, do not let them make you forget again.,

Spec sheet

Address
157.85.86.51:26079
Region
–
Max players
40
Group limit
quad
Wipe schedule
–
Last wipe
4 Sep 2026, 01:32 UTC
Hostname
–
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does After the war... What happened? use?

The name of After the war... What happened? does not include a gather rate. The group cap is 4 players (quad). It plays as softcore, Facepunch's less punishing mode, keeping some of your loot. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You find Oxide plugins in use. VAC is on: Valve's anti-cheat is running.

What's the map on After the war... What happened??

A procedural map of 3,000 with seed 50000 is in use on After the war... What happened?, made by the game. You can see it on RustMaps from this page, as the same size and seed make the same map.

Server tags

What do After the war... What happened?'s tags signify?

These tags come from After the war... What happened? and go straight into the game's server browser: gmsoftcore (Game mode): The softcore ruleset: easier all round; mp40 (Max players): 40 players fit in; ts4 (Group limit): 4 is the team limit; v2633 (Protocol): Your game version must equal protocol 2633 to get in; cs165217 (Build): Running build 165217; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $r? (Region code): No region code on record; ^o (Oxide): Oxide (uMod) handles the plugins; ^z (Modded): Modded listing, with plugins or settings altering the game. The tags carry its current players, its queue and its world's creation time, and this page puts them up top.

Which Boongarust filters show After the war... What happened??

These Boongarust lists are a fit for After the war... What happened?: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server info

Is After the war... What happened? laggy?

Average server fps over the last 48 hours was 203, with a low of 203. At its peak, it held 49,728 entities, including buildings and deployables. At its highest, memory consumption was 3,926 MB. Lag, to players, means low fps and a growing entity count.

Where can you find After the war... What happened??

No region is published by After the war... What happened?. What you see on Boongarust is where a server says it is, not where the machine is found to stand. Connect at 157.85.86.51:26079.

How reliable is After the war... What happened??

Last seen 46 hours ago, After the war... What happened? is offline at the moment. The uptime it reports suggests a restart around 8 days 12 hours ago. Last 7 full days: 83% uptime, with 139 hours up out of 168. It entered Boongarust's records on 13 September 2026.

Which Rust build does After the war... What happened? have?

Rust network protocol 2633 and build 165217 on Linux: that is After the war... What happened?. You must match the protocol to join; Steam updates it automatically.

Wipe times

How often does After the war... What happened? wipe?

The record holds too few of After the war... What happened?'s wipes to tell its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes down for it, every month. 34 days 15 hours ago this server built its current world.

Player counts

What's After the war... What happened?'s rank among Rust servers?

Ranked #16,084 on seven-day player hours, After the war... What happened? is in the top 69% overall. For quad servers, #639 is its place.

What's the player count on After the war... What happened??

After the war... What happened? last showed life 46 hours ago; it is offline now. Averaged 0 players across the last week.

Join the server

How can you get into After the war... What happened??

Press F1 in Rust to open the console and enter client.connect 157.85.86.51:26079. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z.

gmsoftcoreGameGame mode The softcore ruleset: easier all round.
mp40GameMax players 40 players fit in.
ts4GameGroup limit 4 is the team limit.
v2633GameProtocol Your game version must equal protocol 2633 to get in.
cs165217GameBuild Running build 165217.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$r?GameRegion code No region code on record.
^oMods and accessOxide Oxide (uMod) handles the plugins.
^zMods and accessModded Modded listing, with plugins or settings altering the game.

Flag meanings are Facepunch's.