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Hard

162.222.17.4:30031checked 9m ago

moddedcarbonpve
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OVR is 100 less its top share among ranked servers: top 65%.

Players now0/?
7-day average0peak 1
Rank#14,985▼ 7179 places this week
Last wipe5d 7hno schedule published
Next wipe–no rhythm it keeps

Power level

Players on it, from the Steam server list.

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now318
07-day average253
?Slots2000
16Group limit–
vanillaGather ratevanilla
–Wipesbiweekly
–RegionNA

Wipe receipt

Boongarust
Hard
162.222.17.4:30031
WIPEDPEAK
03.10 16:401
02.10 11:221
01.10 12:221
01.10 05:281
22.09 06:071
04.09 16:171
WIPES SEEN6
AVG CYCLE5.8 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Custom map
Custom Map · 4500

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

01020304001:0010:0019:0005:0014:0023:00

The ranking

Down 7179 places on last week. Top 65% of all ranked servers. Daily; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Spec sheet

Address
162.222.17.4:30031
Region
–
Max players
–
Group limit
16 max
Wipe schedule
–
Last wipe
3 Oct 2026, 16:40 UTC
Hostname
pvemod.japantokyo.jp
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Map and rules

What settings does Hard use?

No gather rate appears in the name of Hard. The group limit is 16 players. It plays as pve, player-versus-player combat is off. Modded in the browser is where it appears: plugins or settings change how the game plays. You find Carbon plugins in use. The server has VAC off.

What's the map on Hard?

The map on Hard is procedural and size 4,500, created by the game. The map is called Custom Map.

Tags

How should you read the tags on Hard?

The game's server browser reads the tags Hard publishes: gmrust (Game mode): The usual Rust survival setup; mp0 (Max players): Room for 0; ts16 (Group limit): Team size caps at 16; v2634 (Protocol): Get on protocol 2634 or the door stays shut; cs167231 (Build): Game build is 167231; ptrak (Networking): RakNet handles the network here, the game's usual choice; $r? (Region code): The region code is missing; ^p (PvE): Players do not fight players; the environment does the killing; ^z (Modded): It is Modded: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

Where does Hard appear in Boongarust lists?

These Boongarust lists are a fit for Hard: Top modded Rust servers and Best Rust PvE servers. It appears on the server list when you filter by: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who's behind Hard?

The same operator probably runs Hard and 3 other servers we track, since they all publish a japantokyo.jp hostname.

Server info

How smooth is Hard?

The 48-hour average was 30 server fps; the floor was 29. At its peak, it held 140,690 entities, including buildings and deployables. Memory use peaked at 7,823 MB. Players feel lag when fps drops and entities pile up.

What's the physical location of Hard?

From Hard, there is no region. What you see on Boongarust is where a server says it is, not where the machine is found to stand. You can reach it at 162.222.17.4:30031.

How reliable is Hard?

Right now Hard is live. Its reported uptime points to a restart roughly 12 hours ago. 139 hours out of 168 across the last 7 full days. 83% uptime. 13 September 2026 is when Boongarust first spotted it.

What Rust version is Hard using?

Rust network protocol 2634 and build 167231 on Linux: that is Hard. Steam keeps your game updated; you need the same protocol to connect.

Wipe times

Wipe day at Hard: what's it like?

Across recent wipes, the average peak was 1 players. The crowd on the latest wipe peaked 16 hours in. Half the peak held until the next wipe in 0% of recent wipes. Where it failed to hold, the crowd sank below half by day 1.5.

How often does Hard wipe?

No next wipe to predict here. Hard goes at irregular times. All Rust servers wipe at the force wipe, monthly. The next is Thursday 5 November at 19:00 UTC. 5 days 7 hours ago this server built its current world.

Player counts

Where does Hard sit in the rankings?

Player hours over seven days put Hard at #14,985, in the top 65% of all ranked servers.

What's the player count on Hard?

Right now, 0 players are on Hard. It averaged 0 players over the last seven days and peaked at 1.

How to join

What's the process to join Hard?

Press F1 in Rust to open the console and enter client.connect 162.222.17.4:30031. Or click Launch Rust here, which uses Steam to open the game and join.

Sticker sheet

Every tag it publishes, and what it means. Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167231,ts16.

gmrustGameGame mode The usual Rust survival setup.
mp0GameMax players Room for 0.
ts16GameGroup limit Team size caps at 16.
v2634GameProtocol Get on protocol 2634 or the door stays shut.
cs167231GameBuild Game build is 167231.
ptrakGameNetworking RakNet handles the network here, the game's usual choice.
$r?GameRegion code The region code is missing.
^pGameplayPvE Players do not fight players; the environment does the killing.
^zMods and accessModded It is Modded: plugins or settings make the difference.
^yMods and accessCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.