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Zombie Land - TEST 1

us4216.39.241.162:28025checked 10m ago

moddedoxide
Join the server Their website ↗

OVR is 100 less its top share among ranked servers: top 39%.

Players now0/50
0% full
7-day average0peak 2
Rank#8,965▼ 3631 places this week
Last wipe5hno schedule published
Next wipe–not predictable yet

Power level

Players on it, from the Steam server list.

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0019:00Wiped Wed 7 Oct, 19:03 UTCWIPEWiped Thu 8 Oct, 15:24 UTCWIPE

Hourly average and peak, UTC.

Tale of the tape

Against its closest rival: the most similar server we track.

0Players now164
07-day average319
50Slots300
14Group limit70
vanillaGather ratevanilla
–Wipesmonthly
us4RegionEU

Wipe receipt

Boongarust
Zombie Land - TEST 1
216.39.241.162:28025
WIPEDPEAK
08.10 15:241*
07.10 19:030*
05.10 14:482
05.10 02:292
01.10 18:03 FW1
30.09 21:511
25.09 21:192
21.09 19:544
20.09 15:251
14.09 14:202
WIPES SEEN10
AVG CYCLE2.9 DAYS
SCHEDULENONE
* players on it just before the wipe
THANK YOU · COME AGAIN NEXT WIPE

The map

Map of Zombie Land - TEST 1
Custom Map · 4096 · seed 1337

Under the hood

Asked of the server directly. Low fps and a climbing entity count mean lag.

Server fpsWipe
0510152022:0007:0016:0001:0010:0019:00Wiped Wed 7 Oct, 19:03 UTCWIPEWiped Thu 8 Oct, 15:24 UTCWIPE

The ranking

Down 3631 places on last week. Top 39% of all ranked servers. Daily; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

In its own words

ZombieLand.io - discord.gg/ZombieLand This is only a testing server It wipes many times per day Please visit our Discord for our real server IPs

Spec sheet

Address
216.39.241.162:28025
Region
– · us4
Max players
50
Group limit
14 max
Wipe schedule
–
Last wipe
8 Oct 2026, 15:24 UTC
Hostname
test.zombieland.io
First seen
13 Sep 2026

Other contenders

The same kind of game, then region, group limit, rate and wipes.

Quick answers

From the figures on this page.

Server rules

What settings does Zombie Land - TEST 1 use?

The name of Zombie Land - TEST 1 does not include a gather rate. Group size is limited to 14 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC is on: Valve's anti-cheat is running.

What's the map on Zombie Land - TEST 1?

The map on Zombie Land - TEST 1 is procedural, size 4,096, generated with seed 1337 by the game. The map is identical for the same size and seed, so RustMaps can show it from this page. The map is called Custom Map.

Server tags

How should you read the tags on Zombie Land - TEST 1?

These tags come from Zombie Land - TEST 1 and go straight into the game's server browser: gmrust (Game mode): The usual Rust survival setup; mp50 (Max players): Slot count: 50; ts14 (Group limit): Team size caps at 14; v2634 (Protocol): Your game version must equal protocol 2634 to get in; cs166652 (Build): Game build is 166652; ptrak (Networking): The network layer is RakNet, which the game uses as standard; $rus4 (Region code): Region code us4; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. From the tags, this page also pulls its live player count, its queue and its world's creation time, and puts them at the top.

What Boongarust lists feature Zombie Land - TEST 1?

The Boongarust lists that take Zombie Land - TEST 1 are: Top modded Rust servers and Rust servers with zombies. It appears on the server list when you filter by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who's in charge of Zombie Land - TEST 1?

The same operator probably runs Zombie Land - TEST 1 and 2 other servers we track, since they all publish a zombieland.io hostname.

Server info

Performance of Zombie Land - TEST 1: does it hold up?

The 48-hour average was 20 server fps; the floor was 20. Buildings, deployables and everything else added up to as many as 111,285 entities. It drew as much as 3,912 MB of memory. Lag, to players, means low fps and a growing entity count.

What's the physical location of Zombie Land - TEST 1?

There is no region from Zombie Land - TEST 1, but the region code is us4. Boongarust takes the server at its word on location and does not check where the machine sits. You can reach it at 216.39.241.162:28025.

What's the uptime like on Zombie Land - TEST 1?

Zombie Land - TEST 1 is up as you read this. A restart happened about 2 hours ago, based on the uptime figure. Uptime over the last 7 full days came to 100%, 168 hours from 168. It entered Boongarust's records on 13 September 2026.

What Rust version is Zombie Land - TEST 1 using?

On Windows, Zombie Land - TEST 1 runs Rust network protocol 2634 and build 166652. You must match the protocol to join; Steam updates it automatically.

Wipe times

Zombie Land - TEST 1 wipes on what schedule?

With so few of Zombie Land - TEST 1's wipes on record, its rhythm is unclear. The monthly force wipe hits every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. Its world is 5 hours old.

Player counts

What's Zombie Land - TEST 1's rank among Rust servers?

Ranked #8,965 on seven-day player hours, Zombie Land - TEST 1 is in the top 39% overall.

Is Zombie Land - TEST 1 busy?

Right now, 0 players are on Zombie Land - TEST 1, which has 50 slots. It averaged 0 players over the last seven days and peaked at 2. It was busiest at 16:00 UTC in the last 48 hours, with 1 players on average.

How to join

How can you get into Zombie Land - TEST 1?

Press F1 in Rust to open the console and enter client.connect 216.39.241.162:28025. Or click Launch Rust here, which uses Steam to open the game and join. You can find its website at http://Zombieland.io.

Sticker sheet

Every tag it publishes, and what it means. Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z.

gmrustGameGame mode The usual Rust survival setup.
mp50GameMax players Slot count: 50.
ts14GameGroup limit Team size caps at 14.
v2634GameProtocol Your game version must equal protocol 2634 to get in.
cs166652GameBuild Game build is 166652.
ptrakGameNetworking The network layer is RakNet, which the game uses as standard.
$rus4GameRegion code Region code us4.
^oMods and accessOxide Plugin framework: Oxide (uMod).
^zMods and accessModded Modded: plugins or settings change how it plays.

Flag meanings are Facepunch's.